Canis Canem Edit review

Target the bullies in Rockstar's free-roaming school adventure

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Tuesday 24 October 2006
Whether you think it's the ruin of Western civilisation or a Catcher in the Rye for the videogame generation, there's a far more pressing question about Canis Canem Edit: is it worth the £40? That depends. If you're any kind of fan of hand-to-hand ass-kickings, open-ended gameplay and standing up for the little guy, then the answer is a big "yes".

Mixing equal parts free-form exploration, childish pranks and bare-knuckle violence, Canis Canem Edit is the story of Jimmy Hopkins, a young tough who's ignored by his parents and has been all but shut out of the system. Jimmy's had to rely on his own wits and fists to survive in a succession of tougher and tougher schools but he's a decent guy deep down.

The same can't be said of the denizens of Bullworth Academy, a boarding school that's home not only to the elite but also to roving packs of delinquents who - like Jimmy - wouldn't be accepted anywhere else. The funny thing is: the line between the two is a blurry one.

The second he steps through Bullworth's gates, Jimmy becomes a target - first of teasing (because his clothes are a little grubby), then of actual violence. Backed into a corner and fed up with authority figures that refuse to do anything about bullying, he sees only one course of action: take over the school clique by clique and force everyone to stop picking on each other. What follows is a lengthy cavalcade of favours, beatdowns, vandalism, minor theft, humiliation, blackmail, make-outs and a whole lot of sticking it to The Man.

More info

GenreAction
Platform"Wii","Xbox 360","PS2"
US censor rating"Teen","Teen","Teen"
UK censor rating"Rating Pending","Rating Pending","Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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