Call of Duty Warzone server queue issues resurface as Destruction of Verdansk event ends
The return of 20 minute queues and error codes has frustrated players
Update April 22: Call of Duty: Warzone server queue issues have resurfaces as the Destruction of Verdansk event comes to a close.
The event has seen the introduction of a new Warzone map in the shape of Verdansk 84, but players have encountered the issues that plagued the game yesterday evening.
Yooo @Activision hard to create content and play the new season when the server is down and there is a withstanding que. #Warzone pic.twitter.com/F0b1pxTqyyApril 22, 2021
Original story: The Call of Duty Warzone server queue was hit with a massive influx of players looking to pile into today's Verdansk Evacuation event, and unsurprisingly, this has made it impossible for many players to play the game.
Call of Duty: Warzone Verdansk Evacuation technically began at 12pm PST / 3pm EST / 8pm BST today, April 21, and it's expected to kick off the Warzone nuke event which will launch Call of Duty: Warzone Season 3. This has all been teased for weeks, if not months, and it's slated to be the game mode's biggest live event yet. Naturally, people are very excited to see it live, hence today's server queue woes.
Queue times seem to be averaging around 20 minutes, and we've seen this for ourselves first-hand. However, whether you'll actually be able to connect in the end seems to be a bit of a gamble. PS4 errors seem to be hitting error code 664640, while Xbox One players have reported error code 139264, both causing hard disconnects. This can put you right back into a queue of 20 minutes or more, and thus the dreaded launch day spiral is complete.
The good news is that some players have been able to get into Warzone, so we know the game itself is live and playable, meaning server queues should level out as time goes on and people slowly fall in. Personally, we've had some hits and misses connection-wise over on our livestream of the Evacuation event, hosted by our own Alyssa Mercante.
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Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with 12DOVE since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.