Call of Duty: Warzone hits 6 million players in 24 hours
The free-to-play Call of Duty battle royale experience had a solid first day
A lot of people are playing Call of Duty Warzone - 6 million in the first 24 hours since launch, in fact.
The Call of Duty Twitter account revealed the impressive stats after Warzone's first full day since going live on Tuesday.
What a day! 24 hours in and over 6 million of you have dropped into #Warzone.Thank you – we’re just getting started.#FreeCallofDuty pic.twitter.com/GpDKJw5QD4March 11, 2020
I probably don't need to tell you that 6 million is a lot of players for a game's first 24 hours, but just for comparison's sake: Apex Legends reached 2.5 million players in 24 hours and 10 million players in three days, while it took Fortnite two weeks to reach 10 million players (via Twitter: Daniel Ahmad). That puts Call of Duty: Warzone in a fairly commanding position in the crowded battle royale field, at least from the offset.
Warzone is a new free-to-play battle royale Call of Duty game that pits 150 players against each other across two modes: Plunder and Battle Royale. Plunder tasks you with collecting the most money through loot, stealing money, and completing in-game Contracts. Battle Royale is rather self-explanatory, with some welcome innovations like battles between eliminated players that let the winner respawn back into the game.
You can access Call of Duty: Warzone on PC, PS4, and Xbox One as an add-on to Call of Duty: Modern Warfare, or as a separate client. If you have Modern Warfare and its most recent update downloaded, the download will cost your PC or console between 18 and 22gb of hard drive space. As a standalone title, expect Warzone to take about 80gb of space.
Here's a quick guide on Call of Duty: Warzone crossplay and how to play with your friends on different platforms.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.