12DOVE Verdict
Pros
- +
Convincing physics
- +
Simple and seamless online options
- +
Creatively destructive gameplay
Cons
- -
Short run through the built-in levels
- -
Unremarkable music
- -
A bit too easy
Why you can trust 12DOVE
Boom Blox for everyone? We always thought the original was a decent sort of pass-the-remote party game, but this time the line between solo and multiplayer modes is less clearly defined, and the whole thing becomes an experience that works equally well with one or four competitors. Other players can opt in before the round starts, and you can play by sharing a single remote – although it’s better if everyone has their own controller, particularly in modes where each turn only lasts a couple of seconds.
There are co-operative levels involving the same sort of objectives you get in the solo mode. In other games this would be ideal for a parent to help out a young child, but as Boom Blox is so ridiculously easy to play, we can’t imagine anyone having any trouble hitting the target and knocking down some bricks. They’ve even made the throwing controls a bit more generous, so you don’t have to wang the remote so violently to register a full-strength shot – a boon to those of us who wound up with aching shoulders after a session on the original game, and it might just save your LCD telly from a battering, too.
Competitive levels are more fun, and there’s an incredible variety of them. The tasks and toolsets you’re given are wildly inventive. In one game type you’ll be trying to paint blocks in your own colour while avoiding knocking down anyone else’s; in another you’ll be firing cannons at your rivals’ bases.
There are zero-gravity levels where the trick is to launch a slow bomb and detonate it at the optimum point in space to send blocks flying off into the void. Underwater levels see you toppling towers of gems and frantically trying to throw them all up to the surface before they touch the sea bed.
As well as all the new stuff, the best of the original game returns in expanded form, including the excellent Jenga-style challenges and the ones where you try to uncover a weak spot which, when hit with a ball, makes the whole structure explode satisfyingly in a shower of bricks.
Less successful are the shooting challenges, where you just control a cursor and try to zap coloured blocks out of the sky as they fly towards you. We’re not too sure about the paint puzzles, either, which seem to be about thoughtfully planning how to colour the blocks so they match up and collapse in a chain reaction but can often be solved by lobbing a cheaty paintball at the join between several blocks. Maybe we just missed the point of that mode.
More info
Genre | Puzzle |
Description | Despite being rather low on difficulty, Bash Party is a brilliant little toy to mess around with, and one you’ll get a lot of pleasure from regardless of how many friends or family members you rope in. |
Platform | "Wii" |
US censor rating | "Everyone" |
UK censor rating | "3+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.
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