Why you can trust 12DOVE
At first, the game feels pretty cool due to the physical interactivity, but the controls are a little uneven. The controls - a vital aspect of any fighting game - are novel, but uneven. Using various slashing, chopping, and poking motions, you swing the characters' blades. You can use buttons to modify the attacks for more power, while the Nunchuk attachment is used for movement and blocking.
After a while, we had two main problems with the controls. First, there's an odd feeling of separation that stems from the Nunchuk. Unless you're a drummer or some other freak of nature with total independent limb control, you get a feeling that pulls you away from the game's action. The second, and perhaps worse, issue is for players that get overzealous with the swordplay. Most people will get sore wrists from playing this game, but excitable gamers will definitely feel some pain. Overall the controls are unique and add to the fun, but also suffer from the limitations of the Wii's unusual input devices when used in a traditional style of game.
More info
Genre | Fighting |
Description | The hit anime/manga series makes it to the Wii. Will it have more to offer than your average cel-shaded fighting game? |
Platform | "Wii" |
US censor rating | "Teen" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series
Arcane writer says "it was always our hope" to get a character from the show into League of Legends
How Final Fantasy 7 Rebirth represents the best of Final Fantasy's past while charting a course for the future