Black Sigil: Blade of the Exiled
Where has all the magic gone?
Creating role-playing games can be a labor of love (not that it can’t be a labor of money either): creating a storyline, a world, and the people, creatures and items that exist and interact in that world is no mean feat. And when it comes to the upcoming RPG for the DS, Black Sigil: Blade of the Exiled, you can tell that a lot of love went into crafting this one.
Published by Graffiti Entertainment, the RPG feels like a Super Nintendo port right out of the ‘90s, but in a good way. Two-dimensional sprites represent a colorful cast of characters who travel a world map with a variety of kingdoms, towns and dungeons to explore. There’s magic, monsters and boss fights aplenty, and even airships.
You start out in Bel Lenora, a world where being able to use magic is the norm, and where the non-magical are hated. It’s reverse discrimination, and unfortunately, you play the discriminated, a knight-in-training named Kairu, who is as magic-less as he is brooding.
Following genre conventions, Kairu begins on a simple quest: visit yonder neighborhood temple and find out if the local spirits will grant him a shot of magic juice so he can just be like everyone else. From there the story takes a number of twists and turns, with revelations along the journey to keep you in suspense. Coupled with interesting playable characters and snappy dialog, and you’ve got a modest, yet enjoyable epic in the making.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
"It makes me sick": Skyrim modder with 475,000 downloads, fed up with "daily harassment," abandons modding after "thousands of hours" of work on what she calls "the most advanced follower to ever exist"
BioWare art director is sharing more Dragon Age: The Veilguard concept art, including the very first piece he made for BioWare's latest RPG