Big Anthem 1.0.3 update goes live today, here's what you need to know

Anthem has had its fair share of problems since launch, and that’s putting it mildly. There are plenty of improvements we’d like to see, and while it’ll probably be a while until a lot of them take shape, there’s always hope with every update. 

Anthem’s global community manager Jesse Anderson posted on the game’s subreddit last night detailing a long list of fixes and additions we’re going to see in the new update, which goes live today (9 March), between 9am - 11am Central Time (1pm and 3pm UK time).

The first major change is the removal of respawn restrictions -  that often leave us in a pinch if no other players are able to revive us in a given area. The patch is adding respawn timers to all missions and now bases the timers on the activity a player is in. 

Loot drops have also been changed, so players level 30 and over will no longer get 

Common (white) and Uncommon (green) drops. A multitude of fixes have also been added across all platforms, along with audio improvements to prevent sound from dropping out. 

High level fixes and changes

  • Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
  • Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
  • Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems
  • Audio Improvements - Fixed a number of issues that could cause audio to drop out

While the patch doesn’t appear to address the recent console bricking scare outright, the long list of bug and crash fixes is a very welcome sight. 

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Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.