Bethesda posts a message for fans on the eve of the Fallout 76 beta

The Fallout 76 beta begins tomorrow, October 23, and many players are going into it hoping to answer the question that's been bugging them ever since Fallout 76 was initially announced: what is this game? Bethesda pondered that same question in a statement posted to Twitter earlier today. The studio also discussed its buggy reputation and its long-term plans for Fallout 76. 

"'Will people want this from Fallout? Will they want it from us? How the hell are we going to make this? And what, exactly, is this?'" Bethesda said. "Our worlds, whether it be Fallout, Elder Scrolls, or the coming Starfield, are important places to us. We know they mean just as much to you ... and that with Fallout 76, you too are left wondering, 'What, exactly, is this?' And the answer to that question, more than any game we've ever made, is 'that's up to you.'"

Now, it's no grand secret that Fallout and Elder Scrolls games are, historically, buggier than a bug buggin' about in a Volkswagen bug. Bethesda warned players that Fallout 76's impending beta will inevitably feature some "spectacular" bugs and performance issues of its own, and the studio says it's eager to squash them and improve the game - with your help. 

"Usually after years of development, we finally finish, release the game, and take a break," Bethesda said. "With 76, we feel we have not finished, but reached a starting line where all new work begins. We all know with the scale of our games, and the systems we let you use, that unforeseen bugs and issues always come up ... we need your help finding them, and advice on what's important to fix. We'll address all of it, now and after launch ... this is just the start."  

Fallout 76 wouldn't be a Bethesda game without some bugs, frankly, but here's hoping the worst of them are fixed before launch. 

We also went into our hands-on session with Fallout 76 wondering what, exactly, it is, and we left hungry for more. Here's everything we saw and learned.  

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Latest in Fallout
Fallout overseer
Original Fallout creator says he "pushed" for a happy ending with "cake and balloons" instead of the RPG's downbeat finale
Fallout
Disco Elysium lead says original Fallout is an RPG "that's almost Biblical in its annihilation," making "other post-apocalyptic worldbuilding seem like an amusement park"
Fallout 4 mod Fallout London screenshot showing a ruinous post-apocalyptic Camden
As if Fallout: London wasn't already big enough, its devs now say the mod's "first DLC is getting closer" with "more surprises" to come
mister burke sat in a beige suit, black tie, white shirt, and black hat and shades
Bethesda fans raise $140k for prolific VA's medical bills as Bethesda describes him as "an incredibly talented and instrument part of our games"
Fallout: New Vegas mod Fallout: Nuevo Mexico
After 4 years, Fallout: New Vegas' massive New Mexico mod is canceled: "Continuing forward simply isn't sustainable"
MTG
30 years later, Fallout creator Tim Cain is searching for a legendary D&D player who cheesed an entire competitive dungeon with a lightning-fast Monk build
Latest in News
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip