Best board games 2024

A stack of board games on a wooden table beside Life in Reterra and Gloomhaven: Jaws of the Lion, all behind a GamesRadar+ logo
(Image credit: Benjamin Abbott)

The best board games aren't just good for Thanksgiving or Christmas when you've got nothing else to do; it's grown into a vibrant and colorful industry that's overflowing with new ideas that'll suit any mood. Want something for a party, or a team game you can play with your (very) competitive family? It isn't an exaggeration to say that there's something for everyone. Long gone are the days when Monopoly was the most interesting thing on the menu.

To help you get started, our experts and I have put our heads together to build this list of suggestions that should be in every collection. (If you ask us, they're the best board games on shelves right now.) These run the gamut of old favorites like Catan to fresh-off-the-press trendsetters including Life in Reterra, and I'll update this page each month with any new additions that our team's fallen in love with. Oh, and if you're not sure what you're in the mood for, don't worry – 12DOVE still has you covered. Just check in with our advice on how to choose board games further down this page.

Wondering how we settled on which products to feature, on the other hand? Our team reviews the best board games all year 'round, and we've been rolling dice for decades before that. Basically, we won't ever recommend a product we don't truly believe in. As mentioned throughout this page's 'how we test' section, but rest assured that we've had extensive hands-on time with all of the entries listed below. If we don't think it deserves a place amongst the best of the best, it's not getting into the guide.

Curated by
Benjamin Abbott, Tabletop & Merch Editor at GamesRadar
Curated by
Benjamin Abbott

Benjamin's covered board games professionally for six five years, but has been playing them ever since he was old enough to move meeples. That means he knows what makes the best board games tick. He's currently playing the latest Horrified, World of Monsters, in honor of spooky season.

Quick list

Best board game overall

Catan box, board, cards, and pieces on a wooden table

(Image credit: Benjamin Abbott)
One of the best board games overall

Specifications

Average price: $$
Ages: 10+
Game type: Eurogame
Players: 3 - 4 (expandable)
Lasts: 60mins
Complexity: Moderate
Play if you like: Ticket to Ride, Carcassonne, Scythe, Terraforming Mars

Reasons to buy

+
Easy to learn
+
Supports various playstyles
+
Encourages you to play socially

Reasons to avoid

-
Might feel dated today
-
Direct conflict could cause arguments
Buy it if:

You want a deeper board game that's still accessible: Catan is usually treated as the entry-point to 'hobby' gaming because it balances accessibility with deeper, less chance-based mechanic

You want a stone-cold classic: This is the kind of board game everyone should have on their shelf. Besides being a trendsetter that transformed the space back when it launched, Catan still holds up as a damn good time.

Don't buy it if:

Your table is prone to arguing: Seeing as Catan pits you against each other in a struggle for space, rivalries could ensue. Bear that in mind if things can get a little heated around your table.

You're used to more complex strategy games: Although it was revolutionary back in 1995 (it spawned an entirely new genre), things have moved on since then. Fans of modern strategy games may find it a little light.

Catan is a big deal in the tabletop community. For one thing, most agree that it's the perfect 'gateway' into more sophisticated board games. If you're ready to graduate from the likes of Risk or Clue, it eases you in whilst still providing enough complexity for players to sink their teeth into.

Secondly, it might be one of the most influential games on this list. First published in 1995, it revolutionized the tabletop space and gained global recognition as a result. It also spawned an entirely new genre – 'Eurogames' – which now dominates the industry. With this in mind, it's hard to argue that Catan doesn't deserve a spot here as one of the best board games overall.

Features & design: At face value, this is a resource-management game where players try to settle the eponymous island of Catan. Because space is limited, you'll all rush to secure resources (from stone to wood) which are used to build settlements and roads. These earn you Victory Points. As you might be able to guess, you'll need them to win.

Setting up shop next to the hottest goods doesn't guarantee success, though. Resources are given out each turn based on dice rolls, and these values are assigned randomly to an already random board at the beginning of a match. As such, you've got to weigh up probability and how likely something is to pay up ahead of time… or trade with rivals if you can't get what you need. Because feathers could be ruffled as you all dash to secure the most lucrative spots, this opens an amusing can of worms.

In terms of how it looks, Catan is equally forthright. Opting for classic wooden tokens and a realistic, birds-eye-view art style, it doesn't muddy the water with unnecessary pomp.

Gameplay: Even though it's easy to understand, Catan requires cunning if you want to snatch victory from the jaws of defeat. You can only get resources if you have a settlement next door, and these can't be placed if someone else owns a town nearby. That makes clever placement crucial, especially because you must build roads to reach certain board spaces. It's all about the bigger picture, so even though produce is given out randomly, foresight is rewarded.

Catan feels well balanced. Although there are a couple of minor snags, it deftly evens the battlefield between new and experienced players

Katie Wickens, contributor

You can try to edge a win by building the biggest military, constructing the longest road, or using well-timed cards too. This choose-your-own approach is Catan's biggest contribution to modern board game design; there's no 'right' way to go about things, so you're more in control.

Social interaction is encouraged as well, so it's not the kind of board game where you'll be checking your phone between turns. If a resource's number is rolled at the beginning of someone's turn, everyone with a settlement there gets produce. The floor then opens up to trade, which is its own twisty conundrum. Haggling for items may help you in the short term, but it could also bring your opponents closer to victory.

Similarly, hoarding resources won't do you any good. If you roll a seven at the start of a turn, the Robber is activated. This little pickle then steals half of every player's cards if they have over seven in their hand. They're then placed onto a tile to stop resource production there. Seeing as the person who rolled that seven gets to choose where the Robber goes, it's your chance to be mean.

This has the potential to cause friction if you have an argumentative table, but even that feeds into Catan's metagame. Annoying your rivals will guarantee that they won't trade with you, so even though there are ways around this (you can secure spaces which let players swap one kind of resource for another), it's a wrinkle worth considering. I've been sunk by this particular chestnut in the past, for example; I thought I was being clever by handicapping my biggest opponent's resources, but then I needed something only they had. Understandably, they told me to get stuffed when I approached them like Oliver Twist with an empty bowl.

That's why Catan has endured for 30 years in a nutshell – it makes memories. This isn't the kind of board game you sleepwalk through.

Should you buy it?


🏆 12DOVE verdict
Catan sparked a revolution when it launched in the '90s, and gaming was changed for the better with its arrival. It isn't a relic better left in the past, however; it still holds up. Its core loop remains as engaging now as it was decades ago, and a wealth of ways to win gives you an agency you don't always get with family-friendly games.

Alright, so it's not going to blow away experienced tabletop gamers who missed it the first time around. This kind of interactivity is standard nowadays. But it's still one of the best board games for most people who aren't knee-deep in the hobby – particularly if they're new to all this.

Read more: Catan review

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Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐⭐
Replayability⭐⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐
Component quality⭐⭐⭐⭐

Honorable mentions

Why you can trust 12DOVE Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

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Best co-op board game

Pandemic board, cards, and tokens on a wooden table

(Image credit: Future)
Teamwork makes the dream work

Specifications

Price: $$
Ages: 10+
Game type: Area control / co-op
Players: 2 - 4
Lasts: 60mins
Complexity: Moderate
Play if you like: Horrified, Forbidden Island

Reasons to buy

+
Perfect team strategy
+
Tense, gripping gameplay
+
A welcome challenge

Reasons to avoid

-
Occasionally unfair
-
Theme is a bit on the nose nowadays
Buy it if:

You want a gripping team game: Battling each other for supremacy can be exhausting, especially if the people you're playing with are competitive. That makes this co-op challenge a breath of fresh air. You win or lose together, and good communication is essential.

You're looking for a challenge: This game doesn't take any prisoners, and that makes it all the more enthralling. You'll find yourself pushed to the brink as you wrestle with its clever mechanics.

Don't buy it if:

You don't like pressure: Tensions run high in Pandemic (you are saving the world, after all), so anyone that doesn't like pressure in games won't enjoy it.

You want something easy: Want to avoid raising your blood pressure? It's probably better to stay away from this one - part of the fun in Pandemic is that it forces you to strategize on the fly.

The odds are against you from the start in Pandemic, but that's the beauty of it. This team-based epic is never less than thrilling, and it doesn't feel hopeless either. Despite being tasked with curing a clutch of super-diseases, good communication (not to mention the ability to think on your feet) will see you through. Want satisfying cooperative board games for your collection? This should be at the top of the pile.

Features & design: You're racing against the clock in Pandemic - you've got to contain and cure four deadly diseases that are sweeping across the globe. Naturally, this is far from a walk in the park. For starters, new infections (represented by dinky cubes) are placed on random cities each turn. If enough cases gather in one place, they'll spill into neighboring areas in a devastating domino effect. To make matters worse, the number of infections deployed each turn increases over the course of the game. Spin your wheels and you'll get overwhelmed.

This leaves you with a difficult choice: research a cure by collecting cards (at which point the game stops placing infections for that particular disease), or remove infections at a local level so you can keep things under control.

The game's visuals amp up this tension with a style taken from the CSI playbook. Although the movers are basic, single-color pawns, everything else feels flashy. It's the sort of thing you'd expect to see displayed on a massive screen while someone says something dramatic, like "my god - San Francisco has fallen."

This is what made me fall head over heels for modern hobby gaming

Benjamin Abbott, Tabletop & Merch Editor

Well, apart from the disease cubes. I've always thought that those could pass for sweets, which is pretty distracting on the whole. (Ah, forbidden jellies - how delicious you seem.)

Gameplay: Pandemic's balance of risk and reward secures its throne as one of the best board games overall. Is it better to keep disease levels down so that they don't spread from city to city in the short term, or should you play the long game and go all-in on developing cures? There's no right answer, and this puts the power into your hands. Random chance dictates which cards get drawn from turn turn, of course, but everything else is all down to your strategy.

More importantly, that question will keep you on the edge of your seat from start to finish. I've rarely seen our board group more invested than when they're playing Pandemic, and the need to constantly change your battleplan on the fly means that communication is vital - a must for co-op games.

It's true that all this can be stressful. But it's also gripping. As mentioned in our review, such white-knuckle decision-making "shows off everything tabletop gaming is capable of."

Should you buy it?


🏆 12DOVE verdict
There's a good reason why Pandemic has been on shelves for decades now - that blend of challenge and elation when you win makes it a classic. While there are countless versions to choose from, I'm still partial to this original one due to how elegant it is. Absolutely nothing is wasted in terms of mechanics and design.

Sure, its theme hits closer to home nowadays. But there's something cathartic about giving a pandemic the boot… even if it's only in this tabletop world of tokens and cards.

Read more: Pandemic board game review

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Ratings
Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐⭐
Replayability⭐⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐
Component quality⭐⭐⭐⭐⭐

Honorable mentions

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Best board game for 2 players

The Maleficent mover, board, and cards from Disney Villainous on a wooden table

(Image credit: Future)
Sometimes, it's good to be bad

Specifications

Price: $$
Ages: 10+
Game type: Asymmetric
Players: 2 - 6
Lasts: 60mins
Complexity: Moderate
Play if you like: Scotland Yard, Terraforming Mars, Disney Lorcana

Reasons to buy

+
Satisfyingly tactical
+
Fantastic artwork and design
+
Clever mechanics based on characters

Reasons to avoid

-
Hard to explain
-
Can be confusing
Buy it if:

You're looking for a game you can play together long-term: Because each character comes with their own unique strategy, strengths, and weaknesses, this is the sort of game that benefits from repeat play over a long period of time.

You're a big Disney fan: Villainous is a love-letter to Disney films both new and old, so anyone that adores the House of Mouse will find plenty to appreciate here.

Don't buy it if:

You're expecting something for kids: Despite being based on family-friendly movies of our childhood, Villainous is a competitive strategy game with oodles of depth. It's not a good fit for young children as a result due to the patience it requires.

You don't have patience for complex rules: Villainous takes a hot minute to get your head around, and if you aren't willing to invest time in learning how it works, you won't enjoy the experience.

Never has a game been more on-brand than Villainous. It delights in letting you be as mean as possible, and you're encouraged to scupper a foe's plans in search of your character's happy ending. This isn't a cash-in for kids; it's ruthless, surprisingly tactical, and deliciously wicked.

If you ask me, that intricacy makes Villainous better when played as a duel. While duking it out with lots of other people is fun, reducing the head-count makes things less chaotic and gives you more time to strategize. It's a great choice in terms of must-have board games for 2 players. In fact, this is my go-to when my wife and I want to settle in for a cozy games night.

Features & design: As the name would suggest, Villainous revolves around classic baddies getting their way. Jafar wants to control Genie, Prince John is trying to amass a fortune, and so on. Think of it like a 'what if' scenario, where the antagonists finally won.

What follows is a nostalgic romp through classic Disney films, reimagined here with original artwork. There's complexity hidden beneath all those gorgeous paintings, though. You'll navigate a personal board in search of allies, effects, or items that can help you complete your unique objective, and because each character has their own play-style, the experience is surprisingly deep. (As our review points out, "there's so much to get your teeth into.")

What's more, you can delay your rivals by sending heroes to harass them. Seeing as these do-gooders block certain actions or introduce obstacles until they're removed, it adds a whole new dimension to proceedings.

Villainous is the game that keeps on giving. A wealth of characters with different playstyles and regular expansions give you so much to explore

Benjamin Abbott, Tabletop & Merch Editor

Speaking of a whole new dimension, the art design of this game goes above and beyond. Alongside those atmospheric paintings I've already mentioned (there are no phoned-in screenshots here), its components feel far more premium than they have a right to be. As a case in point, those abstract movers are utterly, utterly gorgeous. I'd be happy with those on a shelf, to be honest, and they always get cooed over whenever I play Villainous with someone new.

Gameplay: Once you've gotten your head around your villain's special rules, you'll be cooking with gas. Despite being complex, Villainous is a masterclass in how to make a compelling, endlessly replayable strategy game. Genuine skill is rewarded here; coming out on top isn't due to luck, and knowing when to use certain abilities (or saddle your opponent with a well-timed hero) is essential.

It's a similar story when you're taking on different villains as well, particularly if you throw Disney Villainous expansions into the mix. These add-ons encourage you to adopt all-new strategies, and they're a good way of injecting life back into the game if you think you've mastered it. Because new ones hit shelves every year, you're not going to run out of challenges anytime soon.

The downside? All this complexity makes Villainous tricky to explain. It's not the easiest to learn either. But if you can stick with it, you won't be disappointed.

Should you buy it?


🏆 12DOVE verdict
If you can get to grips with the game's rules, you'll discover one of the most rewarding picks on this list. Disney Villainous sings in every respect that counts; it feels fresh each time you play, and different match-ups encourage all-new strategies to keep you on your toes.

It's also the quintessential example of 'the more you put in, the more you get out.' Dedicate some time to learning how Villainous ticks and you'll end up with a much richer experience. This is definitely a game that improves with repeat sessions, because that's the best way to uncover each characters' nuances.

Read more: Disney Villainous review

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Ratings
Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐
Replayability⭐⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐
Component quality⭐⭐⭐⭐⭐

Honorable mentions

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Best board game for adults

The box, tokens, components, and board of Life in Reterra laid out on a wooden table, against a black background

(Image credit: Benjamin Abbott)
A classic in the making

Specifications

Average price: $$
Ages: 10+
Game type: City building
Players: 2 - 4
Lasts: 30mins
Complexity: Moderate
Play if you like: Carcassonne, Catan, Wingspan

Reasons to buy

+
Accessible, but cleverly strategic
+
Very, very replayable
+
Fantastic components

Reasons to avoid

-
Hobby gamers may think it's too light
-
Matches finish just as you get into them
Buy it if:

You want an accessible but engaging strategy game: Want a more in-depth board game that's still easy to understand? Life in Reterra fits the bill. It's very accommodating for newcomers but has a wealth of options that'll take time to master.

Longevity is important to you: Looking to get maximum value for money? Life in Reterra ticks the box. Because its cards and buildings can be mixed and matched for wildly different results, there's always a new challenge to experience.

Don't buy it if:

You want a complex strategy game: That 'lite' approach is a double-edged sword. If you're expecting it to go up against games like Twilight Imperium or Scythe, you'll be disappointed.

You have limited table space: Life in Reterra won't take up loads of room, but it sprawls out if you have more players.

The world is over in this quirky board game for adults, but you won't mind. It's way too much fun.

Humanity is rebuilding after society collapsed, and it's your job to construct the best settlement whilst taking advantage of relics like the mysterious AA battery. (What could it be for? Who knows.) This results in a tongue-in-cheek rush to the finish that's incredibly moreish.

Features & design: Unlike most post-apocalypses, there isn't a zombie or viking-themed gang anywhere in sight here. Instead, everyone's recycling remnants of civilization into something new – and better. That old plane, for instance? It'd make a good school. What about that massive radar dish? The perfect soccer pitch, I'd say. You'll place these buildings on an ever-expanding board in a quest to construct the perfect village.

In a fitting twist, Life in Reterra recycles old ideas as well. It takes the ideas laid down by games like Carcassonne and molds them into an entirely fresh experience. What follows may seem like a tile-laying exercise, but you've got to think hard about where you place those pieces. Buildings that earn you points or bonuses have to be put on cog symbols, and you're only allowed to construct something if it's at least partially on a tile you just laid down. Whoever gets the highest score at the end will win, so you better think ahead. Particularly because the game finishes once you've put down 16 tiles…

That means you can't spend too long admiring the scenery, even if you'll want to. With the exception of a weirdly dull beige board where buildings are stored, this is a beautiful game; it opts for a vibrant cartoon aesthetic instead of dreary realism. It comes with excellent plastic tubs to put your pieces into as well, ensuring those tokens won't be flying everywhere when packed away in the box.

[I wanted to treat players] with respect rather than design down to them... Most people are open to a deep, rich, discoverable experience

Eric M. Lang, Life in Reterra designer

Gameplay: You'll often find yourself wishing you had more time during Life in Reterra. That's how it gets its claws into you – there's always a "what if." Due to short rounds which wrap up faster than you might expect, you'll be eager to reset and try something new you only thought of at the end of a match. I certainly am, and as someone who reviews the best board games for a living, this is a rarity.

There's a compelling risk/reward element at play here as well. You can only place buildings if they're partially on a tile you've just put down, and there are never enough cogs on a single piece. This leads to the quandary of whether you slap buildings down whenever you can, or hold off in the hope you can connect tiles for something bigger and more lucrative later on. That kind of mental Tetris is why Life in Reterra excels as a board game for adults; it exercises your gray matter and rewards repeat play with a regular group.

Each of the game's (many) buildings provide different and increasingly tempting rewards, you see, so they're worth messing with. Seeing as you can also mix and match these to create entirely new building sets with unique interplay, there's months of gameplay here to grapple with if you're willing to dive down the rabbit hole.

I'll admit that matches can end just as you're getting into them. Yet this is precisely why it works; you're always left wanting more. And yes, it doesn't have as much depth as other hobby games. But it's a superb middle-ground between the likes of Catan and Scythe, so I think it'll serve most people well.

Should you buy it?


🏆 12DOVE verdict
The best board games get better the more you play and understand them, so Life in Reterra has earned its place at the table. This is much cleverer than you might first think, and despite its apparent simplicity, there's enough beneath the surface to keep you playing for months.

You'll want to explore all that, too. Life in Reterra's got the kind of addictive "one more match" hook to reel you in.

Read more: Life in Reterra review

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Ratings
Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐⭐
Replayability⭐⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐
Component quality⭐⭐⭐⭐⭐

Honorable mentions

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Best RPG board game

The scenario book, map, models, and box of Gloomhaven: Jaws of the Lion on a wooden table

(Image credit: Future / Benjamin Abbott)
An essential adventure for fantasy fans

Specifications

Price: $$
Ages: 14+
Game type: Dungeon-crawler
Players: 1 - 4
Lasts: 40mins
Complexity: High
Play if you like: HeroQuest, the Descent series, the original Gloomhaven

Reasons to buy

+
Deep, but accessible
+
Lasting consequences
+
Combat isn't random

Reasons to avoid

-
Lightweight compared to original Gloomhaven...
-
... but still quite dense
Buy it if:

You want an epic adventure game: Seeing as you'll be embarking on grand adventures and crawling through dungeons each session, Jaws of the Lion will hit the spot if you're in the mood for some swords 'n' sorcery. Plus, the fact that you level up your characters over time should scratch that RPG itch too.

You want your choices to matter: Because your decisions are carried over from session to session, what you do really does matter. The world feels much more alive and infinitely more memorable than most other games on your shelf as a result.

Don't buy it if:

You want something simple: Despite being a lot more accessible than standard Gloomhaven (it was pitched as an easier way into the game), Jaws of the Lion is still a lot denser than most board games. Keep that in mind before hitting the checkout.

You're expecting it to be as deep as standard Gloomhaven: The original Gloomhaven (not to mention its sequel, Frosthaven) defines 'sprawling fantasy epic.' Indeed, it'll take you months to finish. Even though Jaws of the Lion has plenty of depth, it's nowhere near as big. If you're expecting it to be on par with its predecessor, you'll be disappointed.

If you have a soft spot for fantasy and love nothing more than poring over ye-olde maps while dreaming of adventure, Gloomhaven: Jaws of the Lion should be on your radar. This dungeon-crawling epic taps into all that with branching storylines more commonly seen in the best tabletop RPGs, and it makes skilful use of 'Legacy' mechanics where the consequences of your actions carry across from one session to the next.

Features & design: Jaws of the Lion casts you as a mercenary looking for work in the grungy metropolis of Gloomhaven (imagine the world of The Witcher and you won't be far off). As is only right for fantasy RPGs, said 'work' involves swords and/or sorcery. These jobs lead you through a grand narrative where your choices matter, so tread carefully. Decisions can, and will, have consequences.

While that sounds intense, the game has been designed with accessibility in mind. Unlike the full Gloomhaven or its sequel, Frosthaven, this one is smaller in scale and drip-feeds everything you need to know piece by piece. That includes a novel combat system which gets rid of random dice rolls. Rather than leaving success up to luck, all of your movement or attack actions are divvied up onto cards instead. The challenge lies in deciding which ones to use - and when.

The same handsome tokens and components have made their way across from Gloomhaven, though. Actually, I'd argue that its map board (upon you which you slap stickers to represent the missions you've completed) is better-looking than its predecessor.

OK, so the models may still be clunky in comparison to rivals like Descent: Legends of the Dark and Bardsung. Yet everything else sings, especially that moody artwork for your foes.

While the original Gloomhaven feels like a must-have for all those a little too into tabletop gaming, Gloomhaven: Jaws of the Lion is a must-have for everyone else

Abigail Shannon, Tabletop & Merch Writer

Gameplay: Few board games can match the sense of agency in OG Gloomhaven, and it's no different for Jaws of the Lion. Along with upgrades for your character that'll provide a more personal connection with them, battles being so skill-based makes victory all the sweeter. Your clever tactics saw you through, not luck of the dice. And while there is still a steep learning curve, it's far less intimidating than its predecessors.

It's also worth persevering with. Honestly, there's nothing quite like the combat of this series. Trying to figure out the best combination of actions to use at any one time is a compelling mini-game in itself, and juggling your limited resources (you'll lose cards as you progress) makes for a challenging puzzle.

Seeing as you'll have to balance helping your allies with hunting loot that can improve your hero, there's also a sizzling unease to keep you on the edge of your seat. Can your friends be trusted in a pinch, or are they more interested in helping themselves?

Should you buy it?


🏆 12DOVE verdict
Seeing as it's more accessible than the original Gloomhaven (and much less expensive), this is a great place to start regardless of whether you intend to tackle other entries in the series or just want a taste of adventure.

It's more complex than many other board games, true. But it's also a whole lot better.

Read more: Gloomhaven: Jaws of the Lion review

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Ratings
Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐
Replayability⭐⭐⭐
Setup and pack-down⭐⭐⭐
Component quality⭐⭐⭐⭐⭐

Honorable mentions

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Best strategy board games

Root box, board, tokens, and cards on a wooden table

(Image credit: Future / Benjamin Abbott)
Tiny tactics

Specifications

Price: $$$
Ages: 10+
Game type: Wargame
Players: 2 - 4
Lasts: 90mins
Complexity: High
Play if you like: Scythe, Dune: Imperium, Risk

Reasons to buy

+
Wide range of strategies
+
Iconic art-style
+
Encourages creative thinking

Reasons to avoid

-
Rules take some getting used to
-
Needs repeat play to shine
Buy it if:

✅ You love deep strategy games: Root may look cute and cuddly, but it's ruthless. The tactics on display here are some of the industry's best, and because each faction has its own rules and objectives, there's plenty to grapple with.

✅ You want something you can really get your teeth into: This is the sort of game that gets better after repeat sessions - you'll only truly grasp what your faction can do after using them a few times. In short, the more you play, the better your matches will be.

Don't buy it if:

❌ You're turned off by dense rules: There's no way to sugarcoat this - the rules of Root are intimidating. Due to each faction having its own mechanics on top of an already-complex system, you'll need to spend time swotting up on how to play before you place your first meeple on the board. Naturally, that won't appeal to everyone.

❌ You can't commit to multiple playthroughs: Root is at its best when you can return to it over and over, so anyone that isn't able to do so will have more luck with other games.

Looks can be deceiving, and Root is the perfect example. Despite an inviting art-style, this is about as hardcore a strategy game as it gets. Alright, so the action takes place in a quiet woodland realm. However, all is not well beneath those trees. The animals living there want to kick the stuffing out of each other, and you'll need to hatch schemes that'll put your faction on top.

Features & design: Much like the Redwall novels, each player commands a tribe of anthropomorphic creatures that must fight to control the forest's clearings. (In practical terms, that means collecting 30 'Victory Points.') The base game gives you control of four factions: the 'Marquise de Cat' that must cement their rule by putting down rebellion, feudal birds who operate via espionage, an insurgency of 'peasant' animals (mice and hedgehogs) called the Woodland Alliance, and an adventuring racoon who sneaks around the board. Each one has its own unique playstyle, and although there's a lot to take in, it encourages you to think creatively.

Fortunately, the nuts and bolts of battle are much more straightforward. Players simply roll dice and compare results to see how a fight turns out, with more meeples being able to deal greater damage. That allows you to get a sense of how combat will turn out just by looking at the pieces you've got on the board. Throw crafting and special abilities into the mix (found on a deck of special cards that you'll draw on throughout the game) for a heady tactical cocktail.

Not that you'd be able to tell from how Root looks. It carries a charming aesthetic by the hugely talented Kyle Ferrin that is reminiscent of Mouse Guard, and few board games in this guide can match the personality he brings to bear.

While you'd expect his work to be found across cards and the board itself, it's neat that his design extends to Root's playing pieces too. Rather than being plain wooden meeples in the shape of animals, these ones have expressive eyes that bring them to life.

Gleefully cribs the best ideas from the last few decades of wargame development

Jonathan Bolding, contributor

Gameplay: First things first - be aware that there is a learning curve here. While our review called it "the most accessible complex wargame," Root is still a complicated beast that requires some investment. There's a payoff, though. Persevere and you'll wind up with one hell of a strategy board game.

I've never seen two games go the same way, for instance. Each factions' quirks (and the cards that can influence them) provide a wealth of options each turn, and while this is overwhelming at first, such flexibility makes Root truly compelling in the long-term. It's incredibly replayable.

Similarly, the simplicity of its combat isn't a drawback. The fact that meeples can only move into spaces their faction controls (or where they have a numerical advantage) allows clever generals to squeeze opponents into a corner. Well-timed bonuses also add texture to this elegant yet rich system.

Should you buy it?


🏆 12DOVE verdict

So long as you're happy to do a little homework in terms of its mechanics, you'll find that Root has a lot to offer. It's essential for strategy fans thanks to spotless asymmetric gameplay, and being able to boost the experience with a number of expansions keeps that spark alive.

Read more: Root review

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Ratings
Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐
Replayability⭐⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐
Component quality⭐⭐⭐⭐⭐

Honorable mentions

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Best classic board game

Cosmic Encounter box, cards, tokens, and playing pieces on a wooden table

(Image credit: Future / Benjamin Abbott)

7. Cosmic Encounter

Bargain your way into conquering the cosmos

Specifications

Price: $$
Ages: 12+
Game type: American-style
Players: 3 - 5
Lasts: 120mins
Complexity: Moderate
Play if you like: Twilight Imperium, Arcs, Apiary

Reasons to buy

+
Mix of action and diplomacy
+
Easy to learn, but with lots of fun quirks
+
Variety of unique playstyles

Reasons to avoid

-
Not like traditional games
-
Can be hard to understand at first
Buy it if:

You want something a little different: Cosmic Encounter takes one look at 'normal' rules, shrugs, and decides to go in the opposite direction. Part of the fun is that its playable species break the game's own mechanics.

You love games with talking and bluffing: Diplomacy is a crucial pillar of Cosmic Encounter, so it's a great fit for anyone that likes negotiation, deception, or bluffing games. Trying to convince other players to join your cause can mean the difference between winning an encounter and losing. It's also a good way of deceiving rivals by turning 'alliances' into an ambush…

Don't buy it if:

You want something simple: Because it rips up the rules (in a manner of speaking, anyway), Cosmic Encounter may not be your speed if you want something really straightforward.

You don't like lots of talking: There are no two ways about it - Cosmic Encounter is a 'talky' game. If the idea of having to negotiate each round is a turn-off for you, best steer clear.

This sci-fi favorite was first published in 1977 and has been through numerous editions since then, but all of them have something in common - they're brilliant. Few classic board games have aged as well as this; its blend of strategy and quick-talking was peerless at the time, not to mention now. In truth, I bet it'll still be going strong in another 40 years.

Features & design: Cosmic Encounter enjoys breaking its own rules. It's like a pedantic teenager that does the opposite of what you ask; this is a fiercely creative game. which prides itself on individuality.

Each player takes the reins of an alien race, and their aim is to establish colonies on planets owned by rivals. They can do so through force (by playing a larger number from the cards in their hand) or negotiation. But the process isn't as simple as it sounds. To begin with, every 'encounter' allows players to make alliances that can tip the balance in their favor. What's more, all species have a special power that breaks the game's own rules in some novel way. Examples include winning by losing or reversing attack card numbers so 17 becomes 71.

The visuals are suitably outlandish to match this energy. There's a tremendous originality behind each of the species you can control, even if their spaceships are all represented by the same UFO tokens on the board. This is then brought together by sci-fi trappings I wouldn't be surprised to see in Mass Effect.

Few games before or since have been as wildly, destructively creative

Benjamin Abbott, Tabletop & Merch Editor

Gameplay: All those special powers make the game delightfully unpredictable. Seeing as 51 alien species are included in the base set, there's almost always something new to see, learn, or overcome. You never get a chance to rest on your laurels as a result, and different matchups require different strategies. Simply put, it's energizing.

I missed this one during my childhood, and I'm gutted about that. I fell in love with Cosmic Encounter as soon as I started playing it thanks to novel gameplay that's like a breath of fresh air, even 40ish after it first came out. It combines a lot of my favorite things about tabletop gaming; you'll spend each match trying to convince others to join your cause (or not blow you up), thinking up devious tactics, and immersing yourself in a bizarre new world full of weird creatures.

Like many of the best board games, Cosmic Encounter creaks beneath the weight of expansion packs as well. More than half a dozen add-ons are available if you want to shake things up, so there's plenty to keep you busy here should you grow tired of the base game.


🏆 12DOVE verdict
Risk may be better known, but this classic board game is arguably more praiseworthy. It's just as absorbing now as it was in the '70s, and few can match its (slightly depraved) creativity.

Cosmic Encounter is clever enough to run rings around its peers, so it comes highly recommended a full 40+ years after it first landed.

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Ratings
Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐⭐
Replayability⭐⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐
Component quality⭐⭐⭐⭐

More classic recommendations

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Best board game for families

Ticket to Ride tokens, cards, and tins from the Ticket to Ride 15th Anniversary set, laid out on a wooden table

(Image credit: Future / Benjamin Abbott)
Even if you don't win, it's still a blast

Specifications

Price: $$
Ages: 8+
Game type: Open draft / push-your-luck
Players: 2 - 5
Lasts: 60mins
Complexity: Low
Play if you like: Takenoko, Monopoly, Catan

Reasons to buy

+
Broad appeal
+
Extremely replayable
+
Chilled out

Reasons to avoid

-
You'll eventually learn the routes
-
Dry theme
Buy it if:

You want something easy but fun: Looking for a game that's accessible, but not boring? Despite being easy to understand, there's still enough strategy here to keep you interested.

The people you're playing with aren't board gamers: Even if your opponents have never played anything more exotic than Monopoly, they'll still be able to get involved easily enough.

Don't buy it if:

You want something that'll challenge you: Even though there are tactics on display in Ticket to Ride, it's not going to stretch you. This is a fairly laid-back experience overall.

You'll be playing it a lot: Ticket to Ride can get a little tired if you overdo it. It got me through lockdown during the pandemic via virtual matches with family, but eventually we learned all the routes and the game lost its shine.

Ticket to Ride is one of the most laid-back entries on this list, and that makes it the perfect choice if you want family board games that aren't going to start a civil war around the table. Thoughtful and relaxing, it's a delight for all ages.

Features & design: Picture the scene - it's the early 1900s, top hats are in, and trains are still of the steam variety. In this quaint landscape of frilly frocks and tail-coats, you've got to plot railway routes from one city to another. Whoever completes the most lucrative lines will win.

Sounds easy so far, right? And to an extent, it is; you couldn't call Ticket to Ride an overly competitive game. That's why it's such a good board game for families. There isn't as much opportunity for squabbling, which is something I think we can all appreciate after Christmas sessions of Monopoly gone wrong.

You shouldn't expect to coast, though. You need sets of differently-colored train cards to lay down routes, and because these are taken from either a face-up market available to everyone or drawn blind, others might work out what you need and beat you to the punch by taking those cards first. Plus, not completing routes will dock your score at the end of the game. This adds a push-your-luck element to proceedings.

With Ticket to Ride's turn-of-the-century vibe, that's fitting; it's couched in a time when the world was your oyster. There's an appealing steampunk tinge to everything as a result, and even the tokens have gone the extra mile thanks to being fully 3D carriages.

A tense but incredibly rewarding experience that opens itself up to strategy and logic just as easily as it does creative thinking and social play

Tabitha Baker, Hardware Managing Editor

Gameplay: The railway theme may not light your world on fire, but there's an undercurrent of strategy holding everything together that allows it to hit the perfect balance of family-friendliness without losing any tactical complexity. That makes Ticket to Ride one of the best board games even if its players haven't ventured much beyond Scrabble.

It's not overly aggressive, either. Unlike so many entries on this list, there's less emphasis on screwing each other over. Although it is possible to ruin someone's day by building across their route, there's usually an alternative with which you can salvage all that time and effort. As such, Ticket to Ride is something I'm more than happy to break out if things typically get heated at family gatherings. Like our review mentions, it's "the perfect option for newcomers and tabletop veterans alike."

Should you buy it?


🏆 12DOVE verdict
Looking for an easy-going game for post-Thanksgiving or Christmas dinner lulls? This is a great choice. It's both accessible and pleasantly low-key, letting players of all skill-levels tackle the challenge at their own pace.

It does still have tactical bite, though. More specifically, figuring out the best way from A to B whilst working around roadblocks laid by your rivals is an engaging puzzle.

Read more: Ticket to Ride review

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Ratings
Gameplay⭐⭐⭐⭐
Accessibility⭐⭐⭐⭐
Replayability⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐
Component quality⭐⭐⭐⭐⭐

Honorable mentions

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Best board game for kids

Sushi Go! cards and tin laid out on a wooden table

(Image credit: Future / Benjamin Abbott)

9. Sushi Go!

A must-have for at home or on the go

Specifications

Price: $
Ages: 8+
Game type: Closed draft
Players: 2 - 5
Lasts: 15mins
Complexity: Low
Play if you like: Exploding Kittens, 7 Wonders

Reasons to buy

+
Fast-paced
+
Easy to learn
+
Really darn cute

Reasons to avoid

-
Emphasis on chance
-
Young children may struggle
Buy it if:

You want something quick and easy: Seeing as matches rarely last longer than 15 minutes, Sushi Go occupies the sweet spot in terms of a kid's attention span. Its gameplay is blissfully simple too, so you won't spend most of that time explaining how it all works.

You want something portable: Sushi Go comes in a handy little tin and doesn't take up much room in use, so it's ideal for slinging in a backpack for days out or when you're on vacation.

Don't buy it if:

Your kids hate math: Because you have to understand basic math to work through Sushi Go, it won't be a good fit for very young children or those who are practically allergic to sums.

You want a game for very young kids: Most will be able to get a grip on Sushi Go without much fuss, but younger children may struggle to think ahead enough.

This light-hearted game is perfect if you want something quick but fun; it's got the secret sauce of being fast-paced with easy-to-understand rules. More specifically, you can learn and complete it in under 15 minutes. That means you won't mind playing round after round (which is always handy when it comes to board games for kids), especially because Sushi Go's gameplay is so moreish.

Features & design: Sushi Go is different every time you pick it up. It works in a very similar way to Exploding Kittens, with players taking a card and passing the rest on… except here you need to build a selection of dishes that earn points over the course of three rounds. Whoever racks up the biggest score wins.

Some of these cards are worth a lot right away, others provide multipliers, and yet more require you to collect a set for bigger payouts. This means that there are multiple approaches you can take on your path to victory. (Just don't forgot about Puddings, which are only scored at the end of the game and may tip your score over the edge.)

The art accompanying all this is delightful. Each dish has been given a cartoon makeover, which makes even me - someone who is notorious for avoiding seafood - want sushi.

A quickfire gem that won't get boring any time soon

Gameplay: The elevator pitch for Sushi Go is simple, but don't think it's shallow as a result. Because you'll be looking through your hand of cards before passing it to the next player (and can obviously tell what others have picked), smart cookies can sabotage their rivals by taking the cards someone else needs. It's deliciously devilish, and most will pick it up quickly.

The game's rapid-fire nature makes it a winner with little ones that don't have much patience, too. Matches don't take long and are easy to set up, so you can happily run an encore without much trouble.

Not that this is only for kids, of course. It'll be a hit with all ages, and is a great warm-up game before moving on to something with more depth. I have many fond memories of playing this with friends or family at parties, so it usually gets thrown into my bag if a get-together is due.


🏆 12DOVE verdict
Sushi Go is a quickfire gem that won't get boring any time soon. It's light, breezy, and charming enough to turn you into an instant fan. Plus, the fact that it doesn't have a board makes it a great travel option for gamers on the go.

Swipe to scroll horizontally
Ratings
Gameplay⭐⭐⭐⭐
Accessibility⭐⭐⭐⭐⭐
Replayability⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐⭐
Component quality⭐⭐⭐⭐

Honorable mentions

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How to choose the best board games

A stack of Horrified and Quacks of Quedlinburg board games beside Codenames and Scythe, all on a wooden table

(Image credit: Benjamin Abbott)

If you can't decide what you're looking for, or are feeling lost at the sheer amount of choice (you've got many types of board games to pick from, after all), there are a few questions you can ask yourself to narrow things down. Whenever we're looking for the best board games, I ask:

❓ Who are you buying for?
It's surprisingly helpful to think about who you'll be playing with. If you're mainly going to be going up against family or friends that don't like anything too complex, accessible 'family' titles like Ticket to Ride or Herd Mentality are going to be the way forward.

Are you trying to find a more in-depth game to play with your board-gaming friends, on the other hand? Go in the opposite direction - avoid family-focused products and consider 'hobby' games like Betrayal at House on the Hill, Disney Villainous, or Pandemic instead.

🕐 How much time are you willing to spend?
It's a simple query, but will really help you zero in on the experience for you. If you lack spare time and want something quick and easy to understand, you're better off sticking with party games from companies like Big Potato or entry-level hobby games such as Catan and Carcassonne. If you're willing to dedicate more, on the other hand, I'd point you in the direction of more complex strategies such as Wingspan or Life in Reterra.

👨‍👩‍👦 How many players will there be?
It sounds obvious, but giving some thought to the number of people that'll be sitting around the table with you is crucial. Some games can only be played with two people, while others require a bigger crowd.

🎲 What games do you like already?
If you're a fan of a particular style of game, trying to find something like it is a good way forward. Enjoy the easy-going nature of Herd Mentality? Pick up Color Brain next. Are you a fan of the high-fantasy HeroQuest? Try Frosthaven, or Descent: Legends of the Dark.

How we test the best board games

A hand holds up cards showing mushroom people from Mycelia, all against a wooden background with a board and the game box

(Image credit: Benjamin Abbott)

The way we test products is incredibly important to the entire 12DOVE team, and we won't ever recommend anything unless we legitimately feel it's worth your time. If we don't think it is one of the best board games, it doesn't get onto this page.

You can find more details in our dedicated 'how we test board games' feature, but the 12DOVE process includes our reviewers spending as much time playing and living with game as possible. This helps them ascertain what it does well, what it fails at, and its overall longevity. We also run multiple sessions with different player counts, just to see how the experience differs.

When approaching the critique on this page, we use four distinct sections described below.

  • Introduction: We discuss the 'elevator pitch' of a game (what does it do differently?) here, along with 'buy if/don't buy if' boxouts to help you decide if it's right for you at a glance.
  • Features & design: A game's basic mechanics are discussed here. We also explore its art/components in this section.
  • Gameplay: As the name would suggest, the majority of our review will focus on a game's mechanics. Is it fun? Is the core loop satisfying? Is the pacing off? We'll discuss everything we did and didn't like about gameplay here.
  • Should you buy: The best board games aren't always cheap, so this section is about providing a balanced overview of our thoughts. Reasons to buy or not to buy appear here too.

We finish each recommendation with a simple ratings table that covers essential elements like setup, complexity, and whether gameplay is fun or not. It looks something like this, and features a star rating out of five for every category:

Swipe to scroll horizontally
Ratings
Gameplay⭐⭐⭐⭐⭐
Accessibility⭐⭐⭐⭐⭐
Replayability⭐⭐⭐⭐⭐
Setup and pack-down⭐⭐⭐⭐⭐
Component quality⭐⭐⭐⭐⭐

For a more in-depth examination of our process sitewide, be sure to see the 12DOVE review policy.

Best board games FAQ

A collection of board games stood beside each other

(Image credit: Benjamin Abbott)

What is the most popular board game in 2024?

- Arcs from Leder Games is causing a lot of buzz
- Sky Team recently won awards
- Chess has 3 million sales each year

Now that we're half way through the year, the field is open for something to swoop in and steal the spotlight. At the time of writing, there are plenty of contenders; the hugely successful Kickstarter project Hero Realms Dungeons is at the top of many wishlists, while the creator of Wingspan's new board game Mycelia should turn heads thanks to its designer's reputation. Plus, there are more than a few video game adaptations (such as Dead Cells and Apex: Legends) to watch out for.

However, the really hot stuff can be found elsewhere. There is a lot of buzz surrounding Arcs right now, for example. This sci-fi epic comes from the minds of Leder Games, the folks behind the phenomenal Root and Oath. It's getting glowing reviews as we speak, so is definitely one to keep an eye on.

Similarly, the more grounded (if you excuse the pun) Sky Team is at the top of gamers' minds because it recently won awards in the annual and highly prestigious Spiel des Jahres. It doesn't get more honorable than that, so put this game where you control an airline onto your radar.

Still, it's not all new in the world of popular board games. Classics like Jenga and Connect 4 consistently come up trumps according to Amazon's best-sellers list. Modern favorites such as Codenames, Ticket to Ride, and Azul also dominate the charts.

While it's not definitive, this is a pretty decent temperature check. Seeing as it's one of the biggest and most popular retailers on the planet, Amazon can give a good indication of what's hot right now. Yes, it's true that this doesn't account for what customers thought of the game after they played it, but still - it's a starting point.

As for what we think, I'd argue that Disney Lorcana was the standout of last year and will probably continue its streak in 2024. It's enjoyed a runaway critical and commercial success since launching a few months ago, and we went so far as to argue that Disney Lorcana is the trading card game we need right now.

Life in Reterra box and instructions on a wooden table

(Image credit: Benjamin Abbott)

Equally, Life in Reterra earns my 'something I think is awesome' vote. After talking with its legendary designer about the project, my anticipation was already high... and its accessible yet versatile gameplay lived up to that.

Still, I can't talk about all this without addressing the elephant/rook/queen in the room - chess. This ancient game of patience and tactics has been popular for as long as anyone can remember, and that's is borne out in terms of sales. More specifically, chess tends to sell 3 million units each year. 2023 won't have been much different, so it was clearly a winner over the last 12 months.

What is the most interesting board game?

- Gloomhaven is a frontrunner due to its many fascinating systems
- Twilight Imperium's complex strategy is definitely interesting
- Betrayal at House on the Hill is always evolving

The answer to this sort of question comes down to personal preference, and it depends on how much time you're willing to invest in a board game too. Those who prefer lighter, family-friendly games may not get along with in-depth strategies, for example.

So far as we're concerned, games like Gloomhaven (which often feature customizable characters or branching storylines that react to your choices) would come up trumps in terms of being 'the most interesting.' Although they're complicated, they keep you busy for months on end with consequences that follow you from session to session. Oh, and they allow you to take ownership of things in a way few competitors do.

Betrayal at House on the Hill and Disney Villainous follow close behind in our estimations, though. That sort of 'hobby' board game is very replayable, and gets better every time as you learn its quirks. More layered gameplay also provides a satisfying challenge.

So far as interesting games for more casual players go, we'd vote for something like Pandemic. This co-op race against time has many moving parts to test your mettle, but its rules aren't complex. Catan and Carcassonne are much the same; they're very accessible but hide hidden depth.

What is the #1 board game?

- Chess wins in terms of sales (3m every year)
- For ratings, Brass: Birmingham or Pandemic are winners
- Games with 'Legacy' mechanics are always popular


If you were looking for the top board game in terms of sales, it'd almost certainly be chess. This ancient pastime sells around three million units each and every year, making everything else on the market look pretty insignificant by comparison. Monopoly follows shortly afterward with more than 200 million copies sold across its 80-year lifespan, which isn't bad going by any stretch of the imagination.

If we were going by ratings, however, it'd be a very different story. If you take a look at popular tabletop forums, you'll often find the likes of Brass: Birmingham or RPG epic Gloomhaven ranking highly. Indeed, we've certainly rated Gloomhaven and its smaller prequel as highly as we can thanks to their incredibly high quality. Actually, 'legacy' mechanics such as those seen in the latter (where the consequences for your actions carry over from session to session) are often a big hit with players.

'Legacy' mechanics seem to be a common feature for many of the top board games according to users

Naturally, all this is pretty fluid and changes regularly. For instance, Slay the Spire: The Board Game currently has a lot of people talking. Strategy epic Dune: Imperium is still causing a stir despite being around four years old, too. In much the same way, another title that's turning heads is Apiary. Because this is a game from the publisher of Wingspan about space bees, that's probably not surprising.

So, what do we think? In the opinion of the 12DOVE team, we believe it depends on the kind of game you're looking for - the answer varies based on whether you'd like a co-op experience, strategy, or something else entirely. As luck would have it, we've listed what we think are the best board games in each category on this very page...

Should you wait until Black Friday to buy board games?

  • It depends on whether you want hobby or family games
  • Record lows for expensive board games like Gloomhaven...
  • ...But family-friendly games enjoy discounts all year round

Even though the year's biggest sale is better known for reductions on tech like laptops and TVs, it does offer some decent board game deals as well. Everything from family classics to modern favorites are included in these price cuts, and many of them hit record lows.

However, whether you should strike depends on what you want. While many of the best board games enjoy big discounts during Black Friday (Pandemic is a good example, as is Ticket to Ride), they often get solid reductions all year 'round. Meanwhile, more expensive 'hobby' games like Mansions of Madness never drop much in cost until the Black Friday board game deals. As a case in point, the enormous RPG adventure Gloomhaven hasn't ever been cheaper than it was during Black Friday 2021. Similarly, sci-fi conquest game Twilight Imperium hit its lowest ever price a few days later. More recently, co-op board games such as Spirit Island dropped to record lows in 2023's sale.

If you're hoping to buy Nemesis, Root, or one of the other big-box titles, yes - it's worth waiting until November

In essence, whether you should wait hinges on what you're looking for. If you're hoping to buy Nemesis, Root, or one of the other big-box titles, yes - it's worth waiting until November. Chances are, they'll be furnished with all-time low prices for Black Friday. When it comes to family-friendly board games, though, you don't gain much from holding fire. They don't always get record savings during the sale, so you're better off grabbing them as soon as you see a decent sticker price no matter the time of year.

Wondering how can you tell if a board game discount is worthwhile? Checking with comparison sites like CamelCamelCamel is always a solid bet. These can tell you when the best board games were at their cheapest, their price history, and when they historically get reductions. We've used this software for years, and it's how we bring you intel on on the most tempting deals.


Eager for more recommendations? If you want something to play at your next game night, definitely check out the best party board games. As for something more adventurous, don't miss these Dungeons and Dragons books.

Benjamin Abbott
Tabletop & Merch Editor

As the site's Tabletop & Merch Editor, you'll find my grubby paws on everything from board game reviews to the latest Lego news. I've been writing about games in one form or another since 2012, and can normally be found cackling over some evil plan I've cooked up for my group's next Dungeons & Dragons campaign.