Beowulf: The Game review

Beowulf's better suited for books and the box office

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The combat, supported by some slick finishing animations - stomping guys in the nuts, and snapping the necks of giant trolls are highlights - is by far the best part of this package. It's not great, but the heavy hacking and slashing - complemented by copious amounts of blood and gore - is moderately satisfying, and unleashing Beowulf's Incredible Hulk-like "carnal fury" offers a fun, rampage-fueled romp.

But all the gore in the world isn't likely to satisfy if there's not a meaningful plot behind the bloodshed - which this both does and doesn't have. We can appreciate Beowulf's classic literary roots. Hell, we even enjoyed it a bit back in English lit class. But a game bloated with talky cut-scenes, bogged down by boring Old English-y dialog just isn't fun. And it doesn't only affect the cinematics; even during gameplay, off-screen characters will begin babbling. We love the occasional ale or wench reference just as much as the next guy, but when we're facing down an army of unearthly beasties we really don't want to hear Anthony Hopkins droning on about heroism or his favorite mead.

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GenreAction
DescriptionThere's some satisfying sword-swinging to be had, but it's hard to recommend based solely on that, especially when the recent Conan release offers a far better sword-and-sandal epic.
Platform"PS3","Xbox 360","PSP","PC"
US censor rating"Mature","Mature","Mature","Mature"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Matt Cabral
A full-time freelance writer based in Lizzie Borden's hometown, Matt Cabral has covered film, television, and video games for over a decade. You can follow him on Twitter @gamegoat, friend him on Facebook, or find him in the basement of an abandoned building hoarding all the canned goods, med-kits, and shotgun shells.