Below will finally be released next week, and it looks worth the 5 year wait

Cast your mind back to a time before the Xbox One was even released, and you might just recall the beautiful, melancholy roguelike Below being announced on stage at Microsoft's E3 2013 press conference. Five years and a least a couple of delays later it has a release date and - surprise - it's out next week on Xbox One and PC.

"The project has been very difficult for us," admits Kris Piotrowski, creative director at developer Capy. "We've been in a long development cycle for a variety of reasons. Part of it is just the game is a genuinely complex game."

Spend a bit of time with Below and you can see where the time has gone. Every tiny detail in the top down world is an impressive mix of gameplay and eerie design, from glowing platforms to tiny foxes. The story - and progress - hinges on a magical lantern. It can show you secrets and traps and if you die - which you will - it marks the location of your death in the deep bowels of Below's world, so you always know what point you have to work your way back towards. 

"Every time you die you start as a new wanderer arriving on the island after the death of the previous one. You're slowly building on progress. The island itself is persistent, so every little change you make is safe from life to life but each character begins as a blank slate."

That means that even if you die doors and gates you unlock with the magic lantern will stay that way, and Piotrowski promised that there are hidden shortcuts built in so you won't always have to retrace your steps to get back to the scene of your untimely demise. There are also elements of survival and crafting - you can manage your health, hunger, thirst, and body temperature with soups and elixirs crafted at campfires - a small army of enemies, and a bigger, darker narrative that will be revealed as you play. 

"The combat in the game is very much inspired by The Legend of Zelda: The Wind Waker, just as far as the move set that you have. For me Wind Waker is my favorite feeling combat, it's sort of like Dark Souls but a little bit more snappy, a little bit more forgiving," adds Piotrowski.

"It's not a game that you really have to deal with stats, you're not building a character with levels and the weapons you pick up don't really have big stat differences, it's really just about how good are you with the combat."

I got to see a bunch of levels from the game, and there's a real sense of visual progression as you move down. There are serene campfires by beaches, flowing grass, and later on there are stalagmites. Even later things get very interesting, with something that I can only describe as technological coral reef that reacted to the lantern. Yes, everything is procedurally generated, but in that curated Spelunky or Diablo way, so each cavern and level feels like part of a delicious whole. Or, indeed, hole. 

Below will be released on Xbox One and PC on December 14.

See what other games are still to come with best upcoming games of 2019 and beyond. 

Rachel Weber
Contributor

Rachel Weber is the former US Managing Editor of 12DOVE and lives in Brooklyn, New York. She joined 12DOVE in 2017, revitalizing the news coverage and building new processes and strategies for the US team.

Latest in Action
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2
Indiana Jones and the Great Circle Indy hanging onto a vine as in Raiders of the Lost Ark
Indiana Jones and the Great Circle PS5 release date reportedly set for April after ESRB leak
Death Stranding 2
Hideo Kojima says he'll "apologize beforehand" for Death Stranding 2 moments with Troy Baker's Higgs which are "so ridiculous" that "you'll probably throw the controller"
a titanium watch with grey and orange features on the arms and face
You can look like Solid Snake with this Death Stranding 2 watch, but it'll cost you over $1,500
Latest in News
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Silent Hill f
After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news"
Original Xbox console
Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash"
A Monster Hunter Wilds character holding binoculars.
Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2