Battlefield 1's weapon classes, customisation and gadgets detailed
We’re finally getting our first bit of info on Battlefield 1’s gear which, given the World War 1 setting, you‘d expect to be a bit different this time around.
Aaaand actually it doesn't very different at all so far. In a couple of posts on the official site DICE clarifies the game's six weapon types with a brief description:
- Shotguns - great for blasting enemies from up close.
- SMGs - made for short range rapid-fire.
- LMGs - amazing at tearing things apart from medium range.
- Semi Autos - balanced and powerful.
- Sidearms - great in a pinch.
- Sniper Rifles - which do exactly what you think.
These guns will be customisable but it sounds like there will be a more restrained system this time with “pre-set load-outs” for each weapon. This will apparently let you find something that fits your play style but in “a more focused way”. The options mentioned include things like “a shotgun that packs a little more punch” or “one that trades stability for accuracy”.
These tweaks will change things like “zoom levels, reticles, and more” with Weapon designer Julian Schimek explaining that “most weapons will allow you to equip bayonets or alter their handling, as well as changing your weapons sights’ magnification”.
On the grenade front there will be frag grenades, gas grenades and incendiary grenades. Gas grenades are low damage but long lasting while the incendiary ones are the exact opposite.
Schimek explains that these weapons are far more specialised: “To get the most out of them, you have to be aware of their strengths and weaknesses, and use the right one in the right situation”. He also confirmed gadgets will be back, saying “they may look different, but you'll feel right at home. There are also going to be “amazing” weapon skins.
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I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.