Banishers: Ghosts of New Eden review: "The story is the best reason to see it through"

Banishers: Ghosts of New Eden
(Image: © Focus Entertainment)

12DOVE Verdict

Some gripping ghost stories justify gathering around Banishers: Ghosts of New Eden's campfire, but an open world full of routine skirmishes and mindless repetition might just scare you off again. As Dontnod's longest game yet, Banishers underlines the value of a tighter focus.

Pros

  • +

    Interesting and nuanced dual protagonists

  • +

    Some nicely plotted haunting cases to investigate

Cons

  • -

    An open world full of repetitive busywork

  • -

    Upgrade and RPG systems are undercooked

  • -

    Combat lacks variety

Why you can trust 12DOVE Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

A specter is haunting Banishers: Ghosts of New Eden. If I had to put a name on it, I'd probably call it the ghost of third-person action adventures past. Developer Don't Nod's open-world spook mystery forges a clear identity in its characters and plotlines, but the body of the game is so possessed by the spirits of Assassin's Creed, Horizon: Zero Dawn, et al. that its unique voice often struggles to breach the surface.

Fast Facts

Release date: February 13, 2024
Platform(s)
: PC, PS5, Xbox Series X
Developer: Don't Nod
Publisher: Focus Entertainment

It's no surprise that Don't Nod – best known for the Life Is Strange series – manages to spin a decent yarn, and indeed, despite some questionable choices, Banishers: Ghosts of New Eden's story is the best reason to see it through. The game's dual protagonists are the titular banishers, late 17th century ghostbusters who arrive in New England at the behest of a friend to help exorcize a particularly insidious presence. Cuban Antea Duarte is the experienced campaigner of the pair, with Scotsman Red McRaith her apprentice. But beyond this arrangement they're also lovers, which ensures a compelling strength and warmth to their bond.

Ghost with the Most

Banishers: Ghosts of New Eden screenshot captured on PS5

(Image credit: Focus Entertainment)

So compelling is it, in fact, that it's quite the comedown when this charming (and fine-looking) couple strike tragedy in Banishers: Ghosts of New Eden's well-advertised early plot turn. Antea gets bumped off by the malignant spirit causing all the trouble and spends the rest of the adventure as a ghost, aiding Red with spiritual powers as he embarks on a lengthy journey to find the root cause of the specter's wrath.

It's a hard swerve when it happens, and honestly I felt a little robbed at first. In part that's because the prospect of playing as the ghost hunting couple, splitting up to investigate different angles of the case, is full of promise in the opening stretch, and it's hard not to consider its potential. But also, Antea's death can feel more like a device made to fit some rather ordinary game design than a powerful piece of storytelling.

During bouts of exploration, Antea's presence – which you can switch to instantly – reveals traces of spiritual activity (think detective mode) or enables you to break certain barriers, while in combat she effectively adds an alternate fighting style. Story-based decisions, meanwhile, can lead to different endings for the partners, depending on whether you decide to banish ghosts haunting people who wronged them in life, or – somewhat drastically – sacrifice the still living perpetrators.

Banishers: Ghosts of New Eden screenshot captured on PS5

(Image credit: Focus Entertainment)

While this decision-making is set up as some thorny dilemma, however, it comes across more as a contrivance designed to fill a checkbox marked 'choices with consequences'. There's nothing in Banishers: Ghosts of New Eden's lore to suggest that banishers have authority to judge the living, let alone kill them, and the reasons why you might take this route (which you can probably guess) immediately seemed too morally compromised to seriously entertain.

Once I'd made my peace with the premise, though – and focused on banishing over sacrifice – I came to appreciate its poetic irony. As a haunted banisher, the more Red achieves to release the region from its curse, the closer he comes to the final goodbye, and the gravity of the situation is neatly conveyed by the duo’s characterisation. While working, they put a brave face on things, sharing quips and flirtatious jibes. When you rest at a camp between plot points, reality hits home in the quiet and the tone turns solemn, if not bitter. The prospect of completing the game is thus soured by conflicting feelings.

Mean Spirited

Banishers: Ghosts of New Eden screenshot captured on PS5

(Image credit: Focus Entertainment)

The lovers' tale isn't the only one worth sticking around for, either. Questlines in Banishers: Ghosts of New Eden comprise a series of haunting cases, divided across three main regions of the map. Plenty of people are being harassed by spirits, and you need to figure out the who and the why, tracking down evidence and items imbued with spiritual energy so you might make the ghost manifest, have a chat or a scrap with them, then decide how to proceed.

Some optional cases fail to do much with intriguing themes here, from cannibalism to domestic abuse, getting their toes wet but refusing to dive in. Core cases, however, are weighty and twisty, featuring antagonists who never descend into pure villainy, and often seem as pathetic as they are evil once their transgressions are revealed. 

It helps that the puritan pilgrims in these parts come equipped with a fine range of British accents, and the script walks a line between period authenticity and contemporary accessibility. There's imagination and humor in some situations as well, best encapsulated up by Antea's summation of a possession case: "Ruth and Alexander are having an affair, in her husband's body."  

Old Haunts

Banishers: Ghosts of New Eden screenshot captured on PS5

(Image credit: Focus Entertainment)

So it's a shame then that much of the impetus sparked by these plotlines is drained by the activities you have to perform. When it comes to how you solve these cases, this 20-hour-plus open-world sojourn is sadly quite unadventurous. Not only have you likely done almost everything there is to do here before in the likes of Assassin's Creed, Horizon, Ghosts of Tsushima, God of War, and more, Banishers: Ghosts of New Eden borrows the most mundane aspects of their design and asks you to repeat them dozens of times.

Often it feels as if you're following a kind of base genre template with the game's fascinating setting merely glued on top. Once you leave the confines of the cutscenes, the thick atmosphere, full of fearful tidings about "these dark times", stays behind. You charge about the land, stuffing your pockets with herbs, or barge into people's homes to read their correspondence and nick scraps of leather. Nests of spirits in the wild appear as glowing spots on the ground that you can just as easily ignore as provoke, and there's enough good old-fashioned gap squeezing and crab-walking across ledges to fill a trilogy. It's familiar in a way that especially rankles in a game about ghosts, because it destroys any sense of spookiness or the uncanny.

Combat, meanwhile, is sufficiently well-oiled, yet also familiar and repetitive. Near-identical mobs of specters and haunted corpses manifest here and there for you to extinguish in the same way you did last time, using Red for sword swipes, parries, and a slow-loading rifle shot, switching to Antea against enemies susceptible to spirit attacks and unleashing a small selection of cooldown-based specials. It works, but only in a few major boss encounters does it require genuine thought or effort, as if most fights are routine warm up exercises and training sessions.

Banishers: Ghosts of New Eden screenshot captured on PS5

(Image credit: Focus Entertainment)

Continuing this trend, the Banishers: Ghosts of New Eden's RPG ambitions are sparse to the point of redundancy. Various perks are selectable when leveling up, or attached to equipment, but generally amount to percentage trade-offs on damage stats and cooldowns that don't exactly usher in distinct build types. In the later stages, it's hard to remember all the minor buffs and debuffs you're carrying into battle, let alone create a strategy around them.

Worse, perhaps, there simply isn't a lot worth discovering on Banishers: Ghosts of New Eden's expansive map. Locations open up gradually as you earn abilities that dismantle obstacles, but what lies behind is invariably drab. Countless times you jog over to a breakable wall, press a button to smash it, and find a dead end hosting nothing but a few more common crafting ingredients. In time, it's a pattern you repeat automatically, to make sure you'll have enough stuff to upgrade a piece of equipment later on, but none could claim it as anything other than arbitrary busywork – a point underlined when you find yourself upgrading a rifle with collected mushrooms.

The later stages of the game do sharpen the experience somewhat, at least. A full suite of powers gives you more to balance in combat, and some barriers require a modicum of acumen and skill to remove. But this isn't enough to stop Banishers: Ghosts of New Eden's from feeling leaden-paced. Its open world remains in the shadow of renowned predecessors, with few of the testing puzzles, fascinating landmarks or riveting combat situations that built their reputations. Having forged my way through to its ending, I doubt Banishers will haunt my thoughts for long.


Disclaimer

Banishers: Ghosts of New Eden was reviewed on PS5, with code provided by the publisher

More info

GenreAction RPG
More
Freelance Games Critic

 Jon Bailes is a freelance games critic, author and social theorist. After completing a PhD in European Studies, he first wrote about games in his book Ideology and the Virtual City, and has since gone on to write features, reviews, and analysis for Edge, Washington Post, Wired, The Guardian, and many other publications. His gaming tastes were forged by old arcade games such as R-Type and classic JRPGs like Phantasy Star. These days he’s especially interested in games that tell stories in interesting ways, from Dark Souls to Celeste, or anything that offers something a little different. 

Read more
Climbing up a massive enemy and striking its chest weak point in Eternal Strands
Eternal Strands review: "Flawed but fun behemoth battling"
A sword fight in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 review: "Even if some friction can lead to frustration, its realization of medieval life remains utterly absorbing"
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Vermillion runs down a ruined highway while aiming at flying enemies in Hyper Light Breaker
Hyper Light Breaker review: "A shaky start for Heart Machine's looter shooter slasher prequel"
Indiana Jones and the Great Circle
Indiana Jones and the Great Circle has a survival horror surprise that echoes Cyberpunk: Phantom Liberty's – and I loved every second
Looking over the countryside in Assassin's Creed Shadows
Assassin's Creed Shadows review: "More confidence, texture, and purpose than we've seen since Assassin's Creed pivoted into RPG territory"
Latest in Action Rpg
Monster Hunter Wilds
Monster Hunter Wilds' first major update rights its greatest wrong by adding a proper Palico cooking animation, and it's letting you change Alma's glasses
Monster Hunter Wilds screenshot showing lagiacrus holding a monster down
Monster Hunter fans lose their minds as Monster Hunter Wilds confirms Lagiacrus will return this summer, finally answering 7 years of prayers
Monster Hunter Wilds hunter eating a meal at the cat cafe
Monster Hunter Wilds Title Update 1 is out April 4 and looks stacked: Zoh Shia returns, the Grand Hub adds a social space, plus Arch-Tempered Rey Dau, arena speedrun contests, and Mizutsune
Bloodborne
It's Bloodborne's 10th anniversary, and FromSoftware is celebrating with an Elden Ring patch that "does not contain any game related changes"
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Hollow Knight
Hollow Knight: Silksong gets unprecedented second update in 2 weeks, with a Steam page tweak pointing to a 2025 release
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"