How to open the Gilded Chest in Baldur's Gate 3
Selune's gilded chest in the BG3 Owlbear Nest is protected by a strange spell
The Baldur's Gate 3 Gilded Chest in the Owlbear Nest is part of a shrine to Selune that's left the chest with a protective spell that makes it impossible to open. Shadowheart doesn't like Selune and wants nothing to do with such a thing, but that doesn't mean you have to ignore the Gilded Chest - you just need to find a way to open it and break the spell. There's a very easy way to do that fortunately, and I'll explain how to get into Selune's Chest in Baldur's Gate 3 below, as well as what's inside it.
How to open the Baldur's Gate 3 Gilded Chest
Selune's chest in Baldur's Gate 3 is a holy item, and thus requires a holy solution - a specific prayer, read in the presence of the chest itself. The Selunite Prayer Sheet is actually very close by - to find it, use the jump command to leap across to the statue of Selune just to the South. The prayer sheet is revealed by a successful passive perception chest in the dirt behind it, shown above. You'll need to pick it up.
Once you have the Selunite Prayer Sheet, leap back so you're just standing next to Selune's chest and open your inventory. Scroll down to the newly-acquired sheet and select "read". Your character will read the prayer, removing the seal on the chest.
At this point you'll be able to open it safely. Shadowheart will object if she's in the party, having contempt for the goddess Selune, but you can convince her in a dialogue check to be fine with it. The contents of the chest are:
- Selunite Rite (worth 15 gold)
- Silver Necklace (worth 25 gold)
- Bloodstone (worth 40 gold)
- Idol of Selune (worth 60 gold)
- Moondrop Pendant (Uncommon magic item that stops the wearer provoking opportunity attacks when they are at 50% hit points or less, worth 65 gold)
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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