Every option you can change in Baldur's Gate 3 Custom Mode

Baldur's Gate 3 Custom Mode in difficulty selection menu
(Image credit: Larian Studios)

Baldur's Gate 3 Custom Mode has arrived with Patch 5, providing plenty of difficulty and game customization options from enemy aggression to turning off multiclassing. Baldur's Gate 3 already has a few difficulty options, but these customization settings will let you tailor the experience to your preferred style even more. You can make the game even more forgiving than Explorer, even tougher than Tactician, or even more like real D&D by choosing to hide things like NPC health bars and Difficulty Classes for checks. Whatever you're after, I've laid out all the details on the new Custom Mode in Baldur's Gate 3, including all the options you can change.

How to choose Custom Mode in Baldur's Gate 3

Baldur's Gate 3 Custom Mode options list

(Image credit: Larian Studios)

Like all the other Baldur's Gate 3 difficulty options, you can pick Custom Mode as soon as you choose to start a new game. Make sure you navigate all the way to the right of your screen to reach it as it'll be off the screen at first, along with the new Honour Mode – a brutal permadeath mode also added with Patch 5.

Next, select the 'Customize' button and you'll be presented with a long list of options you can toggle or modify. Once you're happy, select 'Start Game' and you'll get right into your adventure with character creation.

Unlike the three main difficulty options, you cannot switch to Custom Mode during a game that you have already started. Custom Mode is for new games only. However, you can adjust your Custom Mode settings by opening the game's menu and selecting the 'Difficulty' option if you find you don't like an option or need to rebalance something.

All Baldur's Gate 3 Custom Mode options

Baldur's Gate 3 difficulty

(Image credit: Larian Studios)

Here is every single option you can adjust for a Custom Mode game:

  • Single Save: Toggle this on to lock your ability to reload saves. Your game takes up a single save slot, which means every save overwrites the last, and you can't go back to an old save to alter your choices. Importantly, this cannot be turned off once you begin your campaign.
  • Enemy Aggression: Determines how dangerous and aggressive enemies are in combat. Enemies are least aggressive on Explorer and most aggressive on Tactician.
  • Character Power: Determines how powerful enemies, allies, and player characters are by modifying their roll bonuses and how hard they are to kill. On Explorer, allies and players are stronger and harder to kill but on Tactician, enemies are stronger and harder to kill.
  • Enemy Loadouts: Determines the weapons, spells, and items enemies can use in combat. Enemies use basic spells and items on Explorer but advanced ones on Tactician.
  • Additional Combat Mechanics: Determines the quantities of enemies and new mechanics in certain combat encounters. Explorer encounters will be mechanically simple and may have fewer enemies, while Tactician encounters will be mechanically complex, more dangerous, and may feature more enemies.
  • Proficiency Bonus: Increase the Proficiency Bonus stat for all characters. This stacks on top of the default +2 bonus you get at the start, increasing to +4 by the time you reach Level 9. This option allows you to adjust the bonus by up to a further +4 or even by -1.
  • Enemy Critical Hits: Toggle off to prevent enemies from being able to score high-damage Critical Hits when attacking.
  • No Death Saving Throws: Toggle on to stop characters rolling Death Saving Throws when reduced to 0 hit points. Instead, characters are knocked down and immediately stabilized.
  • Disable Free First Strikes: When you attack an enemy outside of combat, you will be drawn into combat and will lose one of your attacks, or your action, on your first turn. Toggle this option off to remove this feature, letting you keep your action on your first turn and essentially get a free attack.
  • Camp Cost Multiplier: Determines how many camp supplies you need for a Long Rest. With a multiplier of 1, you need 40 camp supplies per Long Rest, but you can set the multiplier to as high as 3 (120 supplies/Long Rest) or as low as 0.5 (20 supplies/Long Rest).
  • Short Rest Full Heal: Toggle on to allow Short Rests to fully heal your party instead of healing half of everyone's maximum health.
  • Trade Price Modifier: This number multiplies the prices that vendors sell items for and divides the amount of gold you receive for selling items (at the default 2.5x, vendors sell items for 2.5x their normal value, while you sell items for 0.4x their normal value). Change this multiplier to 1x to make buying and selling equal, or even increase it to as high as 4x.
  • Multiclassing: Toggle this off to disable multiclassing.
  • Always Prompt Reactions: Toggle this on to allow all reactions that pause the game to do so by default, rather than you having to manually turn on pausing for each reaction ability you have.
  • Hide NPC Health: Toggle this on to hide the health bars of non-player characters.
  • Hide Failed Perception Rolls: Toggle on to hide the notification you get for failing a Perception check to spot a hidden object, like a trap. You will still be alerted to successful Perception checks.
  • Hide Passive Rolls in Dialogues: As above, toggle on to hide the notification you get for failing a passive check to learn more information about a subject during a conversation. You will still be alerted to successful checks.
  • Preview Dialogue Check Difficulty Before Rolling: Toggle on to allow you to see the Difficulty Class for an ability or skill check linked to a conversation option before you select it.
  • Hide Difficulty Class During Rolls: Toggle on to hide the Difficulty Class you need when rolling for ability or skill checks during conversations, lockpicking, or trap disarming.

© 12DOVE. Not to be reproduced without permission.

Will Sawyer
Guides Writer

Will Sawyer is a guides writer at 12DOVE who works with the rest of the guides team to give readers great information and advice on the best items, how to complete a particular challenge, or where to go in some of the biggest video games. Will joined the GameRadar+ team in August 2021 and has written about service titles, including Fortnite, Destiny 2, and Warzone, as well as some of the biggest releases like Halo Infinite, Elden Ring, and God of War Ragnarok.

Read more
Baldur's Gate 3 difficulty options party
All Baldur's Gate 3 difficulty modes and how to change difficulty
Baldur's Gate 3 lae'zel looking stern
7 Baldur's Gate 3 tips and tricks for your adventuring life
Baldur's Gate 3 feats
The best Baldur's Gate 3 feats
Baldur's Gate 3 mind flayer with pale purple skin and facial tentacles stares ahead with glowing yellow eyes
Custom Baldur's Gate 3 campaigns with "levels and lands comparable to the Skyrim modding community" could come "this year," says one of the RPG's experienced modders
Baldur's Gate 3 player holding flaming sword weapon
The best Baldur's Gate 3 weapons and how weapons work
Baldur's Gate 3 dark urge dragonborn
The Baldur's Gate 3 Dark Urge explained
Latest in RPG
Fighting a dragon with a sword and shield in Skyrim
Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
Latest in Guides
InZOI Money
How to get more money in InZOI
Assassin's Creed Shadows Butterfly Collector Naoe squatting next to butterfly on tree
How to complete the Assassin's Creed Shadows Butterfly Collector quest
InZOI Cheats
InZOI cheats and codes for money and more
InZOI Starter Guide
How to get started in InZOI
Assassin's Creed Shadows Wanted Status
How to remove Wanted status in Assassin's Creed Shadows
Assassin's Creed Shadows Yaya shouting at Tetsuo
How to recruit Yaya in Assassin's Creed Shadows