Avowed is yet to enter what's expected to be Obsidian's longest testing phase ever
But according to one dev, that's actually good news
Following concerns over its visuals, an Avowed team member says the game will "get refined in various ways," and that its beta/alpha stages will be huge in comparison to the developer's past titles.
"All I can say is the game has not entered Alpha yet," said Obsidian's Briar Diem, responding to a forum post (via RPG Codex) that critiqued Avowed's "muddy" character models. "Art will get refined in various ways. Lighting will change. Though designs will not change of course. They are what they are."
Avowed is an upcoming Obsidian game that many consider the studio's answer to Skyrim, and we saw more of it during this year's Summer Game Fest. Some fans didn't seem best impressed by Avowed's art style, however, taking to RPG Codex to express this concern before one of the game's own developers caught wind of it.
Despite Diem's attempts to reassure users that Avowed's visuals are yet to be "refined", the bigger concern, according to another user, is that it sounds like the fantasy FPS is still not in a fully-playable alpha state just one year from its intended release in 2024.
Diem countered this, saying that's not a bad sign at all. "On previous projects Alpha periods were sometimes just a few months long. This is actually the longest we'll have for Alpha/Beta period for any game at Obsidian by a longshot, and is good news."
This seems to infer that lengthier beta tests before an even longer alpha stage might be necessary for a smoother release in general, with one RPG Codex user making a dig at "Bugsidian" - and we're sure they're not talking about the giant bugs of Grounded.
Check out our top new games for 2023 confirmed to launch this year, from Assassin's Creed Mirage to Alan Wake 2.
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Jasmine is a staff writer at 12DOVE. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.
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