Scott McCrae
Scott has been freelancing for over two years across a number of different gaming publications, first appearing on 12DOVE in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
By Scott McCrae published
"At the start, we selected a bunch of games, and then we played them"

The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
By Scott McCrae published
News Split fiction

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time

The director behind The Sims competitor InZOI spent 20 years making MMOs, but he ditched the massive RPGs after playing life sims with his son
By Scott McCrae published
News "My son asked me why there aren't more games like the ones we enjoyed together"

Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"
By Scott McCrae published
News "This is from Slay the Spire (see? Told you I’d steal from it)"

Before selling millions of copies, Vampire Survivors creator says he'd "given up on the idea of success," and he's not interested in making something just to be successful
By Scott McCrae published
News "I don't want to start having to look around in order to try to maintain the success"

Until Dawn Remake developer “effectively closed” following an unannounced wave of layoffs hitting the company
By Scott McCrae published
“Sony said after the game they might greenlight more funding for updates, but it looks like they didn’t”

Tony Hawk's Pro Skater 3+4 could be making a major change to Pro Skater 4, with the apparent removal of free-roaming in favor of "streamlined goals"
By Scott McCrae published
I’m destroying the (open) world

Black Myth: Wukong empowered fellow soulslike devs to become China's first "elite" devs on par with Naughty Dog or Capcom: "The market has been validated"
By Scott McCrae published
“There’s definitely a great potential for us to be the very few in that elite”

Vampire Survivors creator admits his success was “lucky” amid a wave of cheap mobile knock-offs: “For everyone else, they have to stand out among the hundreds"
By Scott McCrae published
"Players noticed me before any vulture could notice the ascension in sales."

Doom: The Dark Ages' new cutscenes exist because of fans' unlikely obsession with the series' lore: "A Doom game that doesn’t have a story is just an arcade game”
By Scott McCrae published
“In so many interviews, we sit down with somebody and their first question is about the story”

Street of Rage 4's developer returns with Absolum – a fantasy flavored beat 'em up with a Hades twist
By Scott McCrae published
Street of Rage 4 developer Dotemu's first original IP takes form as a new rogue 'em up, Absolum, coming this year
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