Scott McCrae
Scott has been freelancing for over two years across a number of different gaming publications, first appearing on 12DOVE in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

Hideo Kojima left "a number of clues" in the new Death Stranding 2 trailer, including hints of a day/night cycle
By Scott McCrae published
News In my defence these are not very good clues

The fan-made Dreamcast version of GTA 3 is looking way better in the latest look, introducing tech that "would’ve previously been a slideshow"
By Scott McCrae published
News I suppose this is the part where I say, ‘we got GTA 3 on the Dreamcast before GTA 6.’

Devil May Cry and Bayonetta veteran Hideki Kamiya is still leaning on Resident Evil creator Shinji Mikami's wisdom at new studio Clovers: "I have always made decisions based on his teachings"
By Scott McCrae published
News You should really play The Wonderful 101 already

Hideo Kojima says Death Stranding's themes of connection came about because "I thought I lost everything when I became alone nine years ago"
By Scott McCrae published
News "I had something very important, which was [a] connection with people"

Ori and the Blind Forest developer is now "fully independent" after "months of negotiation" with what remained of its gutted publisher
By Scott McCrae published
News Moon Studios also revealed a massive update for No Rest for the Wicked

Monster Hunter Wilds dev says the game's success is thanks to an "emphasis on the story," but I think that's only a tiny aspect of it
By Scott McCrae published
News Crossplay was also given a shoutout

Fortnite has had Tomb Raider's Lara Croft locked away in battle pass exclusivity jail for almost 4 years, but she's reportedly getting a new skin very soon
By Scott McCrae published
News How will this affect Big Dill's legacy?

Hideo Kojima says he chose Death Stranding 2's Solid Snake lookalike because he needed an actor who "would surpass" Mads Mikkelsen
By Scott McCrae published
News Luca Marinelli told Kojima he "grew up with Metal Gear"

Split Fiction blows It Takes Two out of the water by selling 1 million copies in 2 days, becoming Hazelight's fastest selling game ever
By Scott McCrae published
News It takes two (days)

Fallout: New Vegas is a big inspiration for Atomfall, which is why you’ll be able to kill every NPC in post-apocalyptic Cumbria
By Scott McCrae published
News Innit to winnit

Doom director claims The Dark Ages can be beaten without using a gun, but "the game's not necessarily built to do that"
By Scott McCrae published
Please refrain from ripping or tearing

Hideo Kojima aims to beat the ‘walking simulator’ allegations as Death Stranding 2 releases combat-heavy trailer
By Scott McCrae published
Remember the goop? It's back, in kaiju form!

Hideo Kojima is still hung up on his ex, as Death Stranding 2 features a Metal Gear Solid doppelganger the director says is the spitting image of Solid Snake
By Scott McCrae published
Bandanarama

The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
By Scott McCrae published
News "Sometimes even very mild changes can be extremely controversial to people"

PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
By Scott McCrae published
"At the start, we selected a bunch of games, and then we played them"

The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
By Scott McCrae published
News Split fiction

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time

The director behind The Sims competitor InZOI spent 20 years making MMOs, but he ditched the massive RPGs after playing life sims with his son
By Scott McCrae published
News "My son asked me why there aren't more games like the ones we enjoyed together"

Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"
By Scott McCrae published
News "This is from Slay the Spire (see? Told you I’d steal from it)"

Before selling millions of copies, Vampire Survivors creator says he'd "given up on the idea of success," and he's not interested in making something just to be successful
By Scott McCrae published
News "I don't want to start having to look around in order to try to maintain the success"

Until Dawn Remake developer “effectively closed” following an unannounced wave of layoffs hitting the company
By Scott McCrae published
“Sony said after the game they might greenlight more funding for updates, but it looks like they didn’t”

Tony Hawk's Pro Skater 3+4 could be making a major change to Pro Skater 4, with the apparent removal of free-roaming in favor of "streamlined goals"
By Scott McCrae published
I’m destroying the (open) world
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