Scott McCrae
Scott has been freelancing for over two years across a number of different gaming publications, first appearing on 12DOVE in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game
By Scott McCrae published
News "WB was excited about the game and asked us to work on it in stealth mode until we could talk to Nolan"

"GTA 6 is basically a huge meteor, and we will just stay clear of the blast zone": Publishers are in a frenzy over when to release their games to avoid Rockstar
By Scott McCrae published
News "We will nudge our releases back or forward three weeks to avoid it. Of course, the problem is everyone is going to do the same"

Monster Hunter fans lose their minds as Monster Hunter Wilds confirms Lagiacrus will return this summer, finally answering 7 years of prayers
By Scott McCrae published
News Okay, now bring back Gammoth

Assassin's Creed Shadows players are questioning the lack of modern day segments: "what happened to Layla, Desmond, and Basim?"
By Scott McCrae published
News Never mind that, what happened to the pirates?

"I didn’t have a single ally": Tekken 4's negative reception put series boss Katsuhiro Harada under so much stress that he left Namco for a year
By Scott McCrae published
News It's the game that gave us a nearly naked Heihachi, so it can't be that bad

"We slept under our desks and lived in chaos": Before the Witcher 3 became an RPG phenomenon, CDPR's CEOs had a tough time making the original game
By Scott McCrae published
News The studio is working to avoid crunch during development of the Cyberpunk and The Witcher sequels

Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
By Scott McCrae published
News The game was awarded 'Best Action Game' at E3 1998

After his excellent debut Metroidvania took 7 years, Animal Well's solo dev says his next game shouldn't "take nearly as long"
By Scott McCrae published
News "I'm back in the good, pure phase where I just get to make something on my own, without sharing it with anybody"

As Assassin's Creed Shadows passes 2 million players, Devil May Cry creator Hideki Kamiya reveals "I felt bad that it was being criticized so much"
By Scott McCrae published
News "I wonder if there's no way to make these 'normal people' equally visible in everything"

Silent Hill f hasn't actually been banned in Australia, but it's not out of the woods yet
By Scott McCrae published
News "A classification decision will be published ahead of the game’s release"

As Assassin's Creed Shadows overtakes Valhalla and Odyssey, Ubisoft promises "this is just the beginning" in heartfelt thanks to players
By Scott McCrae published
News "We're thrilled to see the game evolve with you by our side"

"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
By Scott McCrae last updated
News

"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
By Scott McCrae last updated
News "These days, you have to look at your analytics. You've got to see what people want to play"

Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
By Scott McCrae published
News "It was kind of nice to hear 'hey, that game sucks, but the map's pretty cool'. I did my job."

Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
By Scott McCrae published
News "It's the best deal in the world"

Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
By Scott McCrae published
News "Tissue overgrows walls of buildings, and meat bursts through the pipes. Empty husks of human skin fill the streets."

Silent Hill f has been pre-emptively banned in Australia, with no reason given for the 'refused classification' rating
By Scott McCrae published
News The game's Steam page mentions "gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence"

Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
By Scott McCrae published
News "A lot of publishers try to play it safe by taking safe bets, but one thing that's guaranteed is those safe bets are a death sentence for the studios that try to make it."

Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
By Scott McCrae published
News "So why put funny first? What does that mean? Well, it's all we knew how to do"

With lots of loot and focused levels and missions, Soulslike RPG The First Berserker: Khazan is giving me all the right Nioh vibes: "Players aren't required to grind to farm for decent items and make progress"
By Scott McCrae published
News "Generally speaking, we expect a full set of equipment to be replaced once per main mission"

Monster Hunter Wilds' new event quests give you an even better way to farm Decorations, and a brand new headpiece
By Scott McCrae published
News Don't be fooled, she's just a regular Rathian... But she's got a new hat!

"Valve knows it, I know it, and you need to know it": Steam expert tells indie devs to "give away" demos, because actually playing a game beats all other marketing
By Scott McCrae published
News It's not until you get your demo that you get your visibility. So get that demo playable."

After a year of trying, Zelda: Majora's Mask streamer becomes world's first to pull off randomized no-hit run where even blocking causes a game-ending Mooncrash
By Scott McCrae published
News Presumably the next run will be blindfolded if they want to top this
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