Jen Simpkins
Jen Simpkins is the former Editor of Edge magazine, and is a multi-award-winning creative writer. In her most recent industry role, Jen lent her immense talents to Media Molecule, serving as editorial manager and helping to hype up the indie devs using Dreams as a platform to create magical new experiences.
Latest articles by Jen Simpkins
25 years ago, Dreamcast's strangest life sim stared into our souls – and then into the future
By Jen Simpkins published
Interview Opinion | Edge magazine remembers Seaman, a weird and wonderful simulation game from last century
First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox
By Jen Simpkins published
Feature Edge Magazine goes behind-the-scenes with Hypixel Studios, the developer behind the hugely anticipated Hytale
"We're such perfectionists": Overwatch assistant director Aaron Keller on what makes Blizzard tick
By Jen Simpkins published
Feature Blizzard's assistant director on Warcraft, working lunches and Overwatch’s baby steps
The 20 best indie games you might have missed in 2019
By Jen Simpkins published
Feature Small in scale, but big in ambition, these 20 games represent some of the best experiences of the year
Playdate: how the publishers of Untitled Goose Game built a console designed to spark pure joy
By Jen Simpkins published
Feature Created with care, for people who love videogames, Panic’s dinky handheld is the console no-one saw coming
Spiritfarer is a cutesy death sim that plays like a cross between Stardew Valley and Animal Crossing
By Jen Simpkins published
Preview Hands-on with Spiritfarer, a cute management sim about ushering the living off to the land of the dead
How a team of curators and designers at the V&A successfully built a video game exhibition that practises what it preaches
By Jen Simpkins published
Feature How Videogames: Design/Play/Disrupt overcame the challenge of communicating what video games are in a physical space
Life is Strange is that rare, wonderful thing: A choice-based video game in which you are not the centre of the universe
By Jen Simpkins published
Feature
“We’re going to Titan, there’s 40-foot methane ocean waves” - Destiny 2’s art director reveals the visual secrets of those new planets
By Jen Simpkins published
Interview
Trial-and-error doesn’t always have to be a dirty word. (Er, words?)
By Jen Simpkins published
Opinion
How Housemarque’s Nex Machina is rocketing arcade shooters back to the top on PS4
By Jen Simpkins published
Interview
Asking players to fill in the blanks isn’t laziness on the part of devs - it can be a mechanic in its own right
By Jen Simpkins published
Opinion
Clumsy Cutie, Fighting President, and Lobster Hands - meet Street Fighter 5's culled warriors
By Jen Simpkins published
Feature
Overwatch's publicity stunt was a total hack job - the fans have every right to feel sobered by Sombra
By Jen Simpkins published
Opinion
Forget about the games - PlayStation VR is set to hack my entire life, and I couldn’t be happier
By Jen Simpkins published
Opinion
PlayStation VR is shaking up the multiplayer format so hard that it’s now delightfully wonky
By Jen Simpkins published
Opinion
Rolling up entire planets to avoid disappointing our wacky space dad - why We Love Katamari
By Jen Simpkins published
Feature
I want a little bit of everything - sign me up for a PlayStation VR subscription service
By Jen Simpkins published
Opinion
Respawn tell us how they finally brought Titanfall’s revolutionary shooter systems to PlayStation
By Jen Simpkins published
Interview
We need a PS Vita successor - why PlayStation’s past proves handhelds can be essential
By Jen Simpkins published
Opinion
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