Edge Staff
Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.
Latest articles by Edge Staff
Does Deathloop prove that 'immersive sim' is an outdated term?
By Edge Staff, Alex Spencer published
Feature Can Deathloop be called an immersive sim?
A new breed of superhero game: Marvel’s Midnight Suns headlines Edge 363
By Chris Schilling, Edge Staff published
news “You really have to find a corner of this universe that you can call your own.”
Marvel approached Firaxis to make Midnight Suns because of how much they liked XCOM
By Ben Tyrer, Edge Staff published
News Edge 363 reveals how Midnight Suns came about due to a mutual respect
Salt and Sacrifice is part Dark Souls, part Monster Hunter
By Edge Staff, Chris Schilling published
Feature Track down bosses and kill them for a "loot pinata" in this sequel to an indie classic
Phantom Abyss mixes tomb raiding with Apex Legends-inspired movement
By Edge Staff, Chris Schilling published
Feature "We weren't 100% sure exactly how people would behave"
Ace Attorney series could get more historical crossover games after Great Ace Attorney Chronicles
By Ali Jones, Edge Staff published
News Producer Yasuyuki Makino says "never say never" in the latest issue of Edge
Sun, sand, and soul-searching: Edge 362 explores Sable's bittersweet open-world coming-of-age story
By Edge Staff, Ali Jones published
News "You aren't a hero, so the world should continue without you."
Max Payne turns 20: Remedy Entertainment looks back on the making of its iconic action game
By Edge Staff published
Feature Here’s how Max Payne was made, from the people that were there at the time
How Fortnite and Minecraft virtual concerts kept music alive while we weren't allowed outside
By Edge Staff, Jordan Oloman published
Feature We talk to the artists, developers and organisers who helped bring music fans back together as lockdown held us apart
Meet Twin Suns, the former Halo and Hitman developers building a 'creative and unexpected' AAA action game for console and PC
By Edge Staff published
Feature The former Halo Infinite creative director and IO Interactive executive producer on their desire to walk away from established franchises
In praise of The Duke, the breakout star of Resident Evil Village
By Edge Staff published
Feature How the relentlessly cheerful merchant overcomes some ugly stereotypes to outshine even Lady Dimitrescu
Solar Ash, the new game from the studio behind Hyper Light Drifter, is Edge’s cover star this month
By Edge Staff published
News Discover how developer Heart Machine is making the leap to 3D in Edge’s exclusive interview and preview.
Is the JRPG in danger of leaning too far into its niche?
By Edge Staff published
Feature Games such as Bravely Default 2 give fans everything they want, but don't offer much in the way of surprise
Has Epic transformed character creation for good with its new MetaHuman Creator tool?
By Edge Staff published
Feature Epic Games and industry insiders discuss the new tool that will let anybody rapidly create high-quality 'virtual humans'
Dreamlike, challenging, and terrifying: Saturnalia wants to send you on a survival-horror holiday to Sardinia
By Edge Staff published
Feature Looking for another creepy village to explore? Santa Ragione has you covered
WarioWare meets Kubrick in Card Shark, a card game like no other
By Edge Staff published
Feature Card Shark is a cheat 'em up from Reigns developer Nerial
The print edition of the new Edge features a spectacular animated 3D cover
By Edge Staff published
News Lenticular printing brings Ratloop Games Canada’s Lemnis Gate to life in eye-popping detail
DJ Porter Robinson on the future of virtual concerts, from clubbing in VR Chat to browser-based live music
By Jordan Oloman, Edge Staff published
Feature Porter Robinson is bringing music into Oculus VR with the Secret Sky 2021 virtual festival
Open Roads takes Gone Home's developer on a star-studded road trip
By Edge Staff published
Feature Steve Gaynor speaks to Edge about taking the narrative game to new horizons
Insert coin: the campaign to preserve arcade history
By Edge Staff published
Feature We speak to videogame museums about COVID-19, technical difficulties, and one publisher's efforts to keep them running
In Resident Evil Village, Capcom mixes the old and new in a tall tale of Eastern European vampirism
By Edge Staff published
Feature Talking the survival horror game's (many) secrets with game director Morimasa Sato
Final Fantasy creator reveals the game he wants to return to in Edge Magazine
By Hirun Cryer, Edge Staff published
News Hironobu Sakaguchi also chats to Edge about his latest game, the Apple Arcade exclusive Fantasian
What can we learn from the Cyberpunk 2077 launch disaster?
By Edge Staff published
Feature Crunch, mismanagement, discrimination – are CD Projekt's failings a glitch in the system, or just business as usual for blockbuster game development?
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