Edge Staff
Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.
Latest articles by Edge Staff
How a team of BioWare veterans are creating the next generation of shared-world survival adventure in Edge 379’s cover game, Nightingale
By Edge Staff published
News “The conceit of this game is in many ways a giant sandbox for player stories.”
Capcom layers new ideas on top of classic concepts to create Edge 378’s cover game, Street Fighter 6
By Edge Staff published
News “Combining veteran developers with newcomers who have fresh ideas has produced a balance of the old and the new.”
Crime of the century: how Creative Assembly got the gang together for the ultimate pop-culture heist in E376’s cover game, Hyenas
By Edge Staff last updated
News “It plays out like every space movie with the window broken”
Why Psychonauts 2's most unethical mechanic epitomises its sensitive side
By Edge Staff last updated
Feature How one ethical dilemma gives deeper meaning to Psychonauts 2's narrative
Star Wars: Republic Commando retrospective: How a prequel spin-off redeemed itself by rejecting all things Jedi
By Jeremy Peel, Edge Staff last updated
Feature Republic Commando landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem
Resident Evil 4 retrospective: Why Capcom's 2005 action masterpiece is still without peer
By Chris Schilling, Edge Staff last updated
Feature We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess
Xenoblade Chronicles 3 highlights why JRPGs must find balance with tutorials
By Chris Schilling published
Feature Xenoblade Chronicles 3 makes us wonder if modern JRPGs hold our hands too tightly?
Quantic Dream at 25: David Cage on David Bowie, controversies, and the elevation of story
By Simon Parkin last updated
Feature The writer and director behind Heavy Rain, Beyond: Two Souls, and Detroit: Become Human in conversation with Edge Magazine
Out of this world: Ubisoft shoots for the stars in Edge 375’s cover game, Mario + Rabbids: Sparks Of Hope
By Edge Staff published
News “It’s the perfect template to mix things that maybe would not be possible elsewhere”
A Plague Tale: Requiem leads Edge 374’s preview special: a collection of 100 videogames to watch from this summer’s showcases
By Edge Staff published
News “If one day a platform offers odorama, Requiem will probably be the worst game to test with this feature.”
Cuphead transports Edge back in time with exclusive vintage comic-style cover
By Edge Staff published
News Edge 373, available to preorder now, also features the world exclusive review of The Delicious Last Course
Dragon's Dogma 10th Anniversary: Revisiting the cult fantasy RPG that found its own weird path to adventure
By Robin Valentine published
Feature As Dragon's Dogma turns 10, we look back at one of Capcom's most misunderstood RPGs
Making waves: Fatshark takes Vermintide’s co-op horde action to the next level in Edge 372 with Warhammer 40,000: Darktide
By Edge Staff published
News “You need to rely on others to make it through, because our games are not cooperative as an option.”
10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time
By Alex Wiltshire published
Feature Remembering the 3DS tactics game that's about relationships as much as battling
Gran Turismo 7's unconventional design makes it a 'real racing simulator' for (almost) everyone
By Edge Staff published
Feature Why Gran Turismo 7 is a racing sim that's approachable to its very core
Elden Ring is Miyazaki's most successful attempt to get players out from behind their shields
By Edge Staff published
Feature Vulnerability meets approachability in FromSoftware's fantasy epic
Dark secrets: The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville headlines Edge 368
By Edge Staff published
News “I’d rather have nothing than repeat something.”
Modern roguelikes are in great shape – but where does the genre go next?
By Jon Bailes, Edge Staff published
Feature The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss the future of roguelikes
From Wordsworth to GTA 5: Exploring the unexpected intersections between video games and poetry
By Edwin Evans-Thirlwell, Edge Staff published
Feature This might surprise you, but poetry and video games have inadvertently crossed paths over time
Inside the revival of social stealth games
By Jeremy Peel, Edge Staff published
Feature How social stealth found its audience in the world of indie multiplayer
From Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen Schofield
By Chris Schilling, Edge Staff published
Feature From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career
Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action
By Edge Staff, Chris Schilling published
News “We wanted to make a really hard game where you need to improve yourself while playing”
DokeV is more than just a next-gen take on Pokemon
By Edge Staff, Chris Schilling published
Feature How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster battler
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