Edge Staff
Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.
Latest articles by Edge Staff
The 400th edition of Edge features ten unique Astro Bot cover designs
By Edge Staff published
News Sony’s forthcoming PS5 game takes centre stage for a special anniversary edition
Roguelike witchcraft from a master’s spellbook: in Edge 398, Supergiant explains the secret sorcery behind its first-ever sequel, Hades II
By Edge Staff published
News “Telling a story from a different point of view was the starting point for so much of what was exciting to us about this game”
Edge 397 explores UFO 50, Spelunky dev Mossmouth’s ambitious mission to build 50 games for a fictional retro console
By Edge Staff published
News “Who knew it would take so long to make 50 games? Who could have possibly guessed?”
Strap in for a deep-space jaunt with Jump Over The Age’s much-anticipated Citizen Sleeper sequel, Starward Vector, in Edge 396’s exclusive cover story
By Edge Staff published
News “I’m trying to encourage this behavior where the player is running on the edge of their capabilities at all times”
Apocalypse Now: Edge 394 investigates how Sharkmob will shake up the extraction shooter with extreme climate change in Exoborne
By Edge Staff published
News “We want to create moments that are so effed up, you can only laugh.”
Homeworld 3 recaptures the tone of the classic RTS while realigning it with a new generation
By Edge Staff published
Preview Big in 2024 | Homeworld 3 recaptures the atmospheric feel of the classic RTS with substantial additions
The 50 best games of the '80s, ranked
By Edge Staff published
Best List From Raid On Bungeling Bay to Elite, here's out definitive ranking of the best games of the '80s
Can Paradox beat The Sims at its own game with Life By You?
By Edge Staff published
Preview Touted as the "most moddable life sim" ever, Paradox talks to Edge Magazine about turning regular human experiences into a thriving digital playground
Call Of The Wild: Edge 393 explores how the creators of Payday are bringing the heist genre into the future with Den Of Wolves
By Edge Staff published
News "We wanted a fresh start – to really make it something different"
Kung fu by way of Elden Ring: Edge 392 dives into Everstone’s lavish sandbox adventure, Where Winds Meet
By Edge Staff published
News “We are firm believers that an open-world game offers players unparalleled freedom”
The new Edge showcases 11 Bit’s innovative The Alters – and continues the magazine’s 30th anniversary celebrations
By Edge Staff published
News Issue 391 is packaged with a 2024 calendar highlighting artwork from Zelda, Rez and The Last Guardian
Edge celebrates the 100 Greatest Games of its lifetime in a special 30th anniversary issue
By Edge Staff published
News The bumper edition comes with an exclusive double-sided poster featuring exclusive art by Octavi Navarro and 30 years of Edge covers
The Plucky Squire turns Edge 389 into a fantasy storybook with exclusive fold-out cover
By Edge Staff published
News 2D or not 2D: that is the question in All Possible Futures’ Nintendo-inspired adventure
Edge 388 explores Remedy’s 13-year quest to produce a survival horror masterpiece in cover game Alan Wake 2
By Edge Staff published
News
Star Wars: Outlaws will be all about “what ‘open world’ means to the player”
By Edge Staff published
News Edge’s new cover story showcases how Ubisoft is exploring the sci-fi universe
The Chinese Room returns with a chilling tale of survival at sea: Edge 386 features a world exclusive first look at Still Wakes The Deep
By Edge Staff published
News The Dear Esther team returns
Metal Gear Solid 3: Snake Eater was James Bond by way of John Rambo
By Edge Staff published
RETROSPECTIVE Retrospective | Remembering what made Snake's Soviet-era adventure so special 18 years later
Troy Baker and Roger Clark clash in sci-fi thriller Fort Solis, cover star of Edge 385
By Edge Staff published
News
How C-Smash VRS went from Dreamcast cult classic to PSVR2 contender
By Simon Parkin published
FEATURE Thanks to a filmmaker and his dream team of designers and musicians
How does a Roguelike work across an infinite open world? The answer is in Hyper Light Breaker, cover star of Edge 384
By Edge Staff published
News “Ultimately, we wanted to try out this unique format and structure that nobody else is doing, and make our own subgenre”
Everything Everywhere, all at once: how Leslie Benzies and a team of former Rockstars are building an all-encompassing multiverse in Edge 383’s cover game
By Edge Staff published
News “We want to take all those skills and tools that we’ve used to make videogames over the years, and give them to the players.”
Can PSVR2 turn a cult Dreamcast favourite into a breakout hit? In Edge 382, we tell the story behind C-Smash VRS
By Edge Staff published
News “Blockbuster videogames constantly make you escape into worlds that want to kill you. We wanted to create a world that is welcoming, even consoling.”
The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life
By Chris Schilling published
Feature Edge speaks to developer Witch Beam to explore the story behind Unpacking
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