Catherine Lewis
I'm one of 12DOVE's news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
Latest articles by Catherine Lewis
Horizon Zero Dawn was the result of Guerrilla being "done" with Killzone, and wanting to make something that was "by choice, the opposite"
By Catherine Lewis published
News Guerrilla needed a change from Killzone
A month after Nintendo's Palworld lawsuit, Sega files its own patent infringement claim against idle RPG devs' gacha mechanics
By Catherine Lewis published
News Sega is seeking 1 billion yen in damages from MementoMori developer Bank of Innovation
In a post-Baldur's Gate 3 world, was Metaphor: ReFantazio right to ditch romance?
By Catherine Lewis published
Opinion Opinion | The 12DOVE team discuss how romance is only one way to build a strong relationship with your party members in an RPG
Super Smash Bros creator Masahiro Sakurai teases a new game that's secretly been in the works for years – and "it should be announced sooner or later" if "we're able to get it made"
By Catherine Lewis published
News But what could it be?
Netflix reportedly shutters its AAA game studio, dismantling a team of former God of War, Overwatch, Halo, and Gears of War devs
By Catherine Lewis published
News Talent included Overwatch executive producer Chacko Sonny and God of War Ragnarok art director Rafael Grassetti
Helldivers 2's Jump Pack buff immediately backfires: they're so good now that the Automatons stole some for themselves, and the "Jet Brigade" is kicking our butts
By Catherine Lewis published
News Heads up, Helldivers
Phantom Blade Zero dev says it's not just Black Myth: Wukong, the Chinese console boom has been building: "We've wanted to make these kinds of games from the beginning"
By Catherine Lewis published
News "We simply weren't able to make console games" in the past, says S-Game's CEO
After last week's Pokemon leaks canceled Typhlosion, a new translation of the alleged lore paints the fire-type in a much more favorable light
By Catherine Lewis published
News The Typhlosion situation just got more complicated
League of Legends fans baffled as Riot lays off more devs - including the $500 Ahri skin designer - only to unveil a gacha-fueled $250 Arcane skin 24 hours later
By Catherine Lewis published
News League players could spend up to 32,000 RP trying to get the Arcane Fractured Jinx skin
Ex-PlayStation head says the AA middle ground between GTA and indies is "gone," and relying on blockbusters to "get us through" is "a death sentence"
By Catherine Lewis published
News "I think that's a threat to the ecosystem if you will"
NBA 2K25 is taking notes from Fortnite, becoming a strange new digital platform by offering the only way to play the new game from acclaimed Lego racing devs
By Catherine Lewis published
News Gravity Ball will be playable within NBA 2K25, but only accessible as a paid add-on
Elden Ring patch 1.16 fixes a number of Shadow of the Erdtree bugs, but good luck figuring out what they are
By Catherine Lewis published
News The patch notes for this bite-sized update are incredibly vague
Atlus brings the hammer down on Metaphor: ReFantazio spoilers with a new rule prohibiting video thumbnails and titles from ruining the JRPG's story
By Catherine Lewis published
News Keep those spoilers hidden, please
This nuke-parrying open-world soulslike got a new update just in time for Steam Next Fest, and now players are pulling off moves its solo dev "can't even begin to understand"
By Catherine Lewis published
News V.A Proxy's solo dev is clearly impressed by players' latest efforts
Metaphor: ReFantazio looks surprisingly good on the Nintendo 3DS, even if it's the crunchiest form of the JRPG you could possibly play
By Catherine Lewis published
News It works, but at what cost?
Legendary Final Fantasy composer Nobuo Uematsu is "not retiring" after his next JRPG Fantasian Neo Dimension, but taking more time for "the music I want to make"
By Dustin Bailey last updated
News "Everybody calm down!"
Metaphor: ReFantazio rewards JRPG players with buffs and bonuses for using the toilet and remembering to shower
By Catherine Lewis published
News Your protagonist can get permanent buffs just for having a bathroom break
The single-player breakout of Steam Next Fest so far is an open-world crime-fighting game that looks like the exact opposite of GTA
By Catherine Lewis published
News The Precinct is already dominating Steam Next Fest's charts
The lawsuit against Microsoft's acquisition of Activision, filed by a group of everyday gamers, has reportedly been settled and permanently dismissed
By Catherine Lewis published
News It was first filed back in 2022
Helldivers 2's massive 63-day overhaul patch is here, bringing an end to a rebalance of "over 70 weapons and Stratagems" while also making certain Terminids explode, for some reason
By Catherine Lewis published
News Now get out there and deliver managed democracy
Just in time for Steam Next Fest, one of the storefront's most wishlisted FPS games gets a new demo, and it's already surpassed over 20,000 concurrent players
By Catherine Lewis published
News Delta Force has a demo available for the next week on Steam
Director of stylish JRPGs Metaphor: ReFantazio and Persona 5 isn't excited by "highly polished games that look like they were designed by a bunch of people in a CEO boardroom"
By Catherine Lewis published
News Atlus' Katsura Hashino clearly values originality and creativity
Rockstar veteran says Red Dead Redemption's PS3 version was "very hard and time-consuming" to make, but it was "easy to write for the 360"
By Catherine Lewis published
News "It made more sense to lead on the 360 for us"
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