Andrew Brown
Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown
11 years in Early Access has turned Project Zomboid into the ultimate survival sim, but I think the best is yet to come
By Andrew Brown published
Feature Life in Knox Country has become The Sims for anyone who likes removing ladders from swimming pools
I've found my strategy soulmate in Cataclismo, the new Starcraft-Lego mashup that proves defending is way more fun than attacking
By Andrew Brown published
Feature I've spent years turtling in strategy games, but Hooded Horses latest title is the first time I've felt encouraged to do so
I'm replaying Grand Theft Auto 4, and GTA 6 has a lot to learn from Liberty City
By Andrew Brown published
Feature Now is the perfect time to revisit Bellic Enterprises
Despite starting life as a Bloodborne parody, Nightmare Kart is one of the best free games you can play right now
By Andrew Brown published
Feature Indie Spotlight | Burn rubber and shoot your fellow motorists in the strangest racing game you'll play all year
I love the Steam Summer Sale, but end up with the same problem every single year
By Andrew Brown published
Opinion Opinion | It's one of PC gaming's best traditions, but it feels like something has changed in recent years
Dragon’s Dogma 2 and Dead Rising’s remaster prove that Capcom loves restricting players, and I’m the sicko who wants more
By Andrew Brown published
Opinion Opinion | Games can be much more fun with consequences, and Capcom knows that better than most
Shadow Of The Erdtree isn't "too hard" – Elden Ring just made us too comfortable
By Andrew Brown published
Opinion The expansion is certainly harder than the base game, but there are plenty of ways to gain the upper hand
Obsidian made Fallout: New Vegas in 18 months, but Avowed has taken the studio five years: "It's been a long development cycle"
By Andrew Brown published
Interview What goes into making one of this year's biggest RPGs? Time – lots of it – and a constant drive to let players do what they want, reveal the developers behind Avowed
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more