Alex Wiltshire
Fomer editor at Edge magazine, Alex Wiltshire is now working at Minecraft developer Mojang as publishing editor. Alex still writes about video games, design, and technology, and is the author of several books, including Minecraft Blockopedia and Home Computers. He contributes to PC Gamer, Rock Paper Shotgun, among others. He is also part of the team for the PC gaming podcast, The Crate and Crowbar.
Latest articles by Alex Wiltshire
10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time
By Alex Wiltshire published
Feature Remembering the 3DS tactics game that's about relationships as much as battling
If RPGs are only as good as the roles they put you in, The Witcher 3: Wild Hunt remains one of the all-time greats
By Alex Wiltshire, Edge Staff published
Feature Almost six years on from launch, The Witcher 3 continues to shine as one of the best games of the generation
The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade
By Alex Wiltshire published
Feature Meet the Estonian cultural provocateurs behind hardboiled cop RPG Disco Elysium
Inside Google's bid to launch Stadia and transform the entire game industry
By Alex Wiltshire published
Feature Creative engineers Phil Harrison, Jade Raymond, Majd Bakar, and more take you behind the scenes of Google Stadia
Dishonored is an empowering stealth masterpiece. But its greatest trick is its uneasy balance of strength and morality
By Alex Wiltshire published
Feature Dishonored gave us dizzying level of power over our environment, loaded with a heavy question: How far should you really go?
The Witcher 3's Geralt is one of the best RPG heroes (because he's really no great hero at all)
By Alex Wiltshire published
Feature Weary, morally grey, and oh so tired of it all. How a believable man in a fantasy world made for one of the most relatable player-characters around.
How Luigi's Mansion 2: Dark Moon created a true underdog hero, as well as one of Nintendo's most intricately playful worlds
By Alex Wiltshire published
Feature Part doll's house, part spook-'em-up playground, the 3D sequel's real joys come from the tactility of its exploration.
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