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What makes Super Mario games so magical? Developers pay tribute to Nintendo's platform icon
By Retro Gamer Team published
News Developers, including John Romero, Derek Yu and Chris Sutherland, pay tribute to the platform superstar in the new issue of Retro Gamer magazine
Burnout series retrospective: Exploring the history of one of gaming's greatest arcade racers
By Nick Thorpe, Darran Jones published
Feature At a time when realism and restraint were fashionable in racing games, Burnout offered a turbo-charged thrill ride.
Star Wars: Knights Of The Old Republic - how Mass Effect developers Bioware made the most influential Star Wars game
By Retro Gamer Team published
Feature Former Bioware developers reveal the inside story of the epic Xbox sci-fi RPG in the new issue of Retro Gamer magazine
Resident Evil 2 revisited: The director of the 2019 remake reflects on the pervasive power of the 1998 original
By Nick Thorpe published
Feature Retro Gamer sits down with the creators of Resident Evil 2 Remake to find out why the original is so legendary
"Oh my god, what have I got myself into?" The inside story of the golden age of video game magazines
By Lewis Packwood published
Feature From Crash, to Zzap!64, and Amiga Power, the anarchic gaming magazines of the 80s and 90s broke the rules and laid the path for the influencers of today
Super Mario World 2: Yoshi's Island - how Nintendo made the 'perfect' sequel to the best platformer ever
By Retro Gamer Team published
Making Of Nintendo's Takashi Tezuka and Shigefumi Hino look back on the development of Super Mario World 2, where the Super FX chip and a risky 'hand drawn' style pushed the limits of 16-bit gaming
The making of Pokemon Red and Blue: How Game Freak changed the world
By Luke Albiges published
Feature As Pokemon Sword & Shield hit shelves, we look at how the original games changed everything
The making of MediEvil – how a small team beat the odds to deliver PlayStation's answer to Banjo-Kazooie
By Damien McFerran published
Feature With a stunning new PS4 remaster available, we decided to return to the original ghoulish classic to see how it was made
Mark Cerny, David Braben, and other legends talk through gaming history in Retro Gamer’s 200th issue
By Darran Jones published
New issue Retro Gamer's 200th issue features a collectible CD, a double-sider poster and some of the biggest names in the industry
Retro Gamer’s 200th issue will take you through the entire history of games
By Retro Gamer Team published
News Retro Gamer celebrates 200 issues with a bumper special, featuring interviews with some of the biggest names in games
The making of Baldur's Gate – the game that "single-handedly reinvigorated the western RPG"
By Craig Ritchie published
Feature With the remasters now out on modern consoles, we look back at BioWare's original smash RPG hit
The making of Warcraft: Orcs & Humans – the groundbreaking strategy game that paved the way for World of Warcraft
By Graeme Mason published
Feature World of Warcraft Classic is a heavy dose of nostalgia, but before it there was another
Summer sale special! Get 5 issues of Retro Gamer for just £5 / $5
By GamesRadar Staff published
Big Savings Subscribe to Retro Gamer, the world’s best-selling retro gaming magazine, and save up to 92% with our incredible offer
Spider-Man vs. The Kingpin: How combat classic Shinobi inspired one of the best superhero games of the 16-bit era
By Rory Milne published
Feature How a surprise Sega Genesis hit was reborn on the ill-feted Sega CD device, in an era where Marvel gifted developers freedom to experiment
The making of Crash Team Racing: How Naughty Dog made a kart racing classic after getting burnt out on Crash Bandicoot
By Rory Milne published
Retro Retro Gamer sits down with legendary designer Daniel Arey to revisit the game behind Crash Team Racing: Nitro Refuelled
30 years of Game Boy: How Nintendo's modest handheld became a such a massive success
By Martyn Carroll published
Retro Retro Gamer reflects on the 30th anniversary of the Game Boy with developers that were there at the time
"These characters are like my children": Street Fighter's community of players, creators, and fans on what makes the series so special
By Nick Thorpe published
Feature Since 1987, Capcom has delivered bonecrunching blows and spectacular special moves to the delight of gamers worldwide