Platform Features
Latest Platform Features
Atomfall isn't Rebellion's Fallout, it's something far more interesting: "We like to think of it as X-Files in the Cold War Lake District"
By Josh West published
Big in 2025 | We speak to Rebellion Developments about Atomfall, an upcoming detective-survival game where the information you wield is as deadly as any weapon
Indiana Jones and the Great Circle has a survival horror surprise that echoes Cyberpunk: Phantom Liberty's – and I loved every second
By Jasmine Gould-Wilson published
Now Playing Now Playing | Feeling Somewhat Damaged in the Temple of Ra
Big in 2025: The 50 most anticipated upcoming video games of the year
By Josh West published
Grand Theft Auto 6 isn't the only game worthy of your time and attention in 2025
"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
By Jess Kinghorn published
Feature Feature | "People kept calling these things 'interactive movies, and I was like, 'Yeah, they're not really, but okay. Let's do it. Let's do it. Let's make an interactive movie!'"
Goal Oriented: How do developers invent their own sports – even when they're not too fond of the real thing?
By Alex Spencer published
Feature Feature | "What I've realised is that any turn-based strategy game, like a Fire Emblem or XCOM, those are basically sports games"
The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
By Jeremy Peel published
Feature Feature | Edge Magazine: Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
By Simon Parkin published
Feature Feature | Edge Magazine: Remaking an iconic game was daunting enough – then the developers faced the difficult second entry.
What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
By Oscar Taylor-Kent published
Interview Interview | "I try to think about 'how video games are supposed to be', and then avoid that as much as I can": Suda51 talks his approach to developing cult classics, and what he's learned after 27 years at Grasshopper Manufacture
Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Feature Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more