Roguelike
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Monster Hunter was a "big inspiration for both co-op combat and weapon design" on Dead Cells dev's new roguelike: "The depth of each weapon means there's always more to learn"
By Austin Wood published
news Windblown launched just before the Monster Hunter Wilds beta test
Balatro creator added extra Jokers to the hit roguelike because someone at its publisher "mentioned something about '150 Jokers' and instead of correcting them I just made 30 more"
By Ashley Bardhan published
News Could you survive without these cards?
Balatro creator admits his attempt to 100% his own roguelike game before the mobile port was doomed, and now he has "some words for John Balatro"
By Iain Harris published
News I, too, have words for John Balatro
You would not believe how low the Balatro creator's expectations were for the roguelike: "My actual production project folder is called 'CardGame' and is still in my 'Learning' directory'"
By Issy van der Velde published
News The indie roguelike is a hit, but developer LocalThunk didn't believe it would be
Hades 2's huge new update is finally letting me confront enemies the best way I know how: with my fists first
By Jasmine Gould-Wilson published
Now Playing Now Playing | An Olympus-sized update well worth the wait
Before Balatro took over the world, the roguelike's creator considered naming it Fool's Gambit - "obviously not a great name," but it had a killer main menu
By Anna Koselke published
News You could rearrange the letters for fun
Hades 2 patch 6 lets us live out our Zelda and Dark Souls fantasies by making pots easier than ever to smash, and nerfs nearly every new enemy
By Kaan Serin published
News Enemies in the Olympus Update's new region are also getting nerfed
"I'm honored that Stardew is included": Unstoppable roguelike Balatro continues its indie game bucket list with Stardew Valley collab art drawn by Eric Barone himself
By Austin Wood published
news Plus Cyberpunk 2077, Slay the Spire, and The Binding of Isaac for good measure
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