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The Wolf Among Us 2 story will "stand on its own"
By Elizabeth Fryer published
News You won't need to have played the original to understand the sequel
Lock and load: Ashen’s developer leads the Soulslike through an industrial revolution in Edge 370’s cover game, Flintlock: The Siege Of Dawn
By Ali Jones published
News “It’s quite exciting to imagine challenging a Lord Of The Rings-style monster with a cannon”
Silent Hill creator explains why he's leaving psychological horror behind for his next game
By Elizabeth Fryer published
News Tachiiro Toyama solo debut game, in the trailer indicates a new legacy: 'action-horror'.
Bioshock creator Ken Levine was crucial to the development of XCOM 2
By Elizabeth Fryer published
Jake Solomon outlines how his acclaimed sequel took shape
Somerville isn't a platformer, and it isn't a successor to Limbo or Inside either
By Jeremy Peel published
News Although Playdead’s former CEO is involved
Marvel's Midnight Suns director says his new game is "the opposite of XCOM"
By Elizabeth Fryer published
News "Mechanically, thematically, it's just XCOM completely reversed.”
George RR Martin's influence on Elden Ring is subtle and that's a good thing
By Joe Donnelly published
Feature Big in 2022: Game director Hidetaka Miyazaki explores the Games of Thrones mastermind's input
Hidetaka Miyazaki reveals more about Edge Elden Ring cover star Godfrey
By Ben Tyrer published
News "These dramatic and heroic characters weren’t really present in our previous titles"
Modern roguelikes are in great shape – but where does the genre go next?
By Jon Bailes, Edge Staff published
Feature The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss the future of roguelikes
Elden Ring Edge interview reveals creator Hidetaka Miyazaki doesn't enjoy playing his own games
By Ben Tyrer published
News The Dark Souls creator opens up on why he hasn't tried out the Demon's Souls PS5 remake
Boss encounter: FromSoftware head Hidetaka Miyazaki discusses Elden Ring in Edge 367’s exclusive interview
By Chris Schilling published
News “We wanted to create this world that was full of the joy of exploration of the unknown.”
From Wordsworth to GTA 5: Exploring the unexpected intersections between video games and poetry
By Edwin Evans-Thirlwell, Edge Staff published
Feature This might surprise you, but poetry and video games have inadvertently crossed paths over time
Inside the revival of social stealth games
By Jeremy Peel, Edge Staff published
Feature How social stealth found its audience in the world of indie multiplayer
From Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen Schofield
By Chris Schilling, Edge Staff published
Feature From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career
Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action
By Edge Staff, Chris Schilling published
News “We wanted to make a really hard game where you need to improve yourself while playing”
How we chose the Ultimate Game of All Time shortlist for the Golden Joystick Awards 2021
By Dan Dawkins published
GJA 2021 How we created a voting shortlist of 20 titles from the 1.1 million games that have been released in the last 50 years
DokeV is more than just a next-gen take on Pokemon
By Edge Staff, Chris Schilling published
Feature How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster battler
Kitty powers: in Edge 365, find out why Stray’s feline star makes for an urban action-adventure like no other
By Edge Staff, Chris Schilling published
News “Being a cat implies that every jump is smooth and calculated – you jump your way around the city very easily.”