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PSVR2 is "kind of screwed" without more first-party titles, analyst claims
By Jasmine Gould-Wilson published
News "These dozen or so games will not carry a $550 peripheral for a console"
How Edge 381’s cover game The Lords Of The Fallen is looking to thrive in a post- Elden Ring world
By Ali Jones published
News “The Umbral realm is very different from everything you’ve seen in other action RPGs”
Nightingale is a deliberate departure from the worlds and storytelling of Mass Effect and Dragon Age
By Anne-Marie Ostler published
news "There's a lot of really interesting stories we can tell when you can relate to the world"
The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life
By Chris Schilling published
Feature Edge speaks to developer Witch Beam to explore the story behind Unpacking
From Journey to The Unfinished Swan: Looking back on a decade of emotional experiences
By Jon Bailes published
Feature From Journey to The Unfinished Swan and Dear Esther: How simulated strolls broke the mold a decade ago
Jake Solomon on his journey from underqualified graphics programmer to master strategist
By Jeremy Peel published
Feature From Civ 3 to XCOM and Marvel's Midnight Suns, Jake Solomon shares his thoughts on his extensive back catalog
The rise, fall, and curious afterlife of splitscreen multiplayer
By Edwin Evans-Thirlwell published
FEATURE Charting the winding path of one of video games' most familiar yet unusual features
Is PSVR 2 the game-changer the VR industry needs? In Edge 380, we ask the developers who will determine its fortunes
By Edge Magazine published
News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”
King's Field: How FromSoftware’s first game started a cycle that's still in motion
By Caelyn Ellis published
Feature From King's Field to Elden Ring, there's more to the cycle of mythology than you may have realized
Here's how to watch the Golden Joystick Awards 2022, hosted by Troy Baker and Laura Bailey
By Ali Jones published
News Join The Last of Us Part 2 stars for this year's live broadcast
Capcom layers new ideas on top of classic concepts to create Edge 378’s cover game, Street Fighter 6
By Edge Staff published
News “Combining veteran developers with newcomers who have fresh ideas has produced a balance of the old and the new.”
Beyond Dead Space: survival horror mutates into a terrifying new form in E377’s cover game, The Callisto Protocol
By Edge Magazine last updated
News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”
Hyenas is inspired by Apex Legends, but the dev never wanted it to be a battle royale game
By Anne-Marie Ostler published
news "We didn't want to compete on other people's terms"
Legend of Zelda: Spirit Tracks was a flawed series entry that shined a long-overdue spotlight on its title character
By Abbie Stone last updated
Feature If you're hoping that Zelda gets a more prominent role in Breath of the Wild 2, you really should give this DS gem a try
Crime of the century: how Creative Assembly got the gang together for the ultimate pop-culture heist in E376’s cover game, Hyenas
By Edge Staff last updated
News “It plays out like every space movie with the window broken”
Why Psychonauts 2's most unethical mechanic epitomises its sensitive side
By Edge Staff last updated
Feature How one ethical dilemma gives deeper meaning to Psychonauts 2's narrative
Star Wars: Republic Commando retrospective: How a prequel spin-off redeemed itself by rejecting all things Jedi
By Jeremy Peel, Edge Staff last updated
Feature Republic Commando landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem
Resident Evil 4 retrospective: Why Capcom's 2005 action masterpiece is still without peer
By Chris Schilling, Edge Staff last updated
Feature We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess