Jordan Gerblick
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick
Dev behind one of 2024's best Metroidvanias rage-quit Hollow Knight at first, but came back later and "now, I think I've put over 200 hours into it"
By Jordan Gerblick published
news Bō: Path of the Teal Lotus design lead wasn't feeling the quintessential Metroidvania at first
This indie zookeeping RPG originally looked so much like Stardew Valley it had to be redrawn, but that didn't stop it from hitting 283% Kickstarter funding
By Jordan Gerblick published
news Super Zoo Story is a little like Stardew Valley but you're running a zoo
You might get to playtest the new Cyberpunk or Witcher, but only if CD Projekt Red decides your "gamer profile" is good enough for Geralt
By Jordan Gerblick published
news And Geralt has pretty high standards
Diablo 4's Halloween event lets you turn your mount into a zombie spider horse with free cosmetics and play Russian Roulette with The Butcher
By Jordan Gerblick published
News Meat or Treat sounds like a wild time
This new official Monsterverse sequel to Godzilla vs. Kong might be the Metroidvania to convince me to start caring about Metroidvanias
By Jordan Gerblick published
news Kong: Survivor Instinct takes place directly after the events of Godzilla vs. Kong
Skyrim design lead says moving on from the fantasy RPG to sci-fi games like Fallout and Starfield was a "relief" that let Bethesda "exercise new creative muscles"
By Jordan Gerblick published
news Bruce Nesmith admits some Bethesda devs "weren't attracted" to Fallout or Starfield because "they wanted to work on fantasy titles"
This Steam Next Fest RPG gem paying tribute to classics like Ultima and D&D is like one big Skyrim dungeon but 10 times more elaborate
By Jordan Gerblick published
news Neverlooted Dungeon deserves to be looted
Quiet everyone, this is Vampire Survivors' "full circle" moment: the roguelike darling is finally getting its Castlevania expansion, and "It's Big. IT'S BIG"
By Jordan Gerblick published
News The Vampire Survivors Castlevania crossover DLC includes 20+ new characters, 40+ new weapons, and the game's "biggest" stage yet
We finally know who's making the new Mario & Luigi RPG, and it's the veteran studio that co-developed Square Enix's incredible Octopath Traveler JRPGs
By Jordan Gerblick published
news Mario & Luigi: Brothership is in good hands
This open-world sandbox Steam Next Fest gem is basically GTA but you're a cop, and it totally rips
By Jordan Gerblick published
news The Precinct is GTA but reversed
Diablo 4's new Spiritborn class is already dealing quadrillions of damage thanks to bugs that can make it "literally 100,000 times stronger than any other class"
By Jordan Gerblick published
News "It's getting silly"
The Strangers Chapter 2 teaser trailer reveals a whole new direction for the horror series but keeps its spirit alive with a repeat of its most classic line
By Megan Garside published
news The Strangers Chapter 2 teaser takes the home out of home invasion
Elder Scrolls 6 won't return to "fiddly stat sheets" due to Baldur's Gate 3's success, says Skyrim lead: "Through Skyrim, Bethesda has wanted to have the game get out of its own way"
By Jordan Gerblick published
news Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to be visible"
I made beer with monks and got called "your Maltiness" in this remarkably chill ale-brewing sim, and you can too with its free Steam Next Fest demo
By Jordan Gerblick published
news Ale Abbey is a tycoon game with a hoppy twist
5 years later, we finally know the 2K studio from the Dead Space and Call of Duty lead is making a roguelike hero shooter that's an "evolution on the genre"
By Jordan Gerblick published
news Project Ethos is the debut project from 31st Union
Like a Dragon: Pirate Yakuza in Hawaii shows off Assassin's Creed Black Flag-style naval combat and brings release date forward a week
By Jordan Gerblick published
News Here's your first look at this wonderfully wild RPG's naval combat
Let Me Solo Her has finally been freed from Elden Ring jail after getting a 180-day ban for using a Fortnite dance mod
By Jordan Gerblick published
News The legendary Elden Ring player is back where he belongs
If Blizzard turned Diablo 4 into a full-on Vampire Survivors roguelike, it might be as cool as this Norse Steam Next Fest gem
By Jordan Gerblick published
news Jotunnslayer: Hordes of Hel turned me into a Vampire Survivors(-like) fan
Hitman dev hopes its new James Bond game Project 007 will spawn "a big trilogy" building on the studio's "20-plus years of training for the agent fantasy"
By Jordan Gerblick published
News "It's a Bond we built from ground up for gamers"
Riot announces "an update on how we're evolving" League of Legends, which is of course another layoff announcement
By Jordan Gerblick published
news "It's about making sure we have the right expertise so that League continues to be great for another 15 years and beyond"
I don't say this lightly, but this Silent Hill-inspired Steam Next Fest survival horror is giving Bloober Team's remake a serious run for its money
By Jordan Gerblick published
news Heartworm lives up the hype
Skyrim lead admits "Bethesda games could have a higher degree of polish", but some jank "could be forgiven" because of how much you can do in the RPGs
By Jordan Gerblick published
news "Having an NPC run in place in front of a wall for a little while became acceptable because of the 17 things you could do with that NPC"
Metaphor: ReFantazio combines real-time and turn-based battles because its director wanted to integrate "the idea of manga and movie-style combat"
By Jordan Gerblick published
News "That balance of the tempo of fast and slow is something that we brushed up in terms of the combat system in our previous games"
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