Jeremy Peel
Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and interviews, and gets a special kick out of meeting the word count exactly. He missed the golden age of magazines, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.
Latest articles by Jeremy Peel
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Microsoft assigns Bungie legend to Halo Infinite’s campaign
By Jeremy Peel published
News A Halo trilogy writer will help the 343 team get Infinite shipped
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Fortnite Chapter 4 launch trailer introduces huge Marvel crossover called Nexus War
By Jeremy Peel published
News The Avengers’ Helicarrier now hovers over Epic’s embattled island
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Medal of Honor: Above and Beyond story trailer headed for Gamescom stream
By Jeremy Peel published
News Respawn returns to the series it once made famous
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Call of Duty: Black Ops Cold War next-gen upgrade won’t be free
By Jeremy Peel, Ben Tyrer published
News Cross-gen bundle confirmed via online stores
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Black Ops Cold War’s release will “breathe more life into Warzone”
By Jeremy Peel published
News Treyarch and Infinity Ward unite for COD’s service shooter
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Fall Guys have come to Skyrim
By Jeremy Peel published
News “They are at the Whitewatch Tower.”
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A Warzone player got a Gulag kill using a drum kit as a controller
By Jeremy Peel published
News This unconventional controller kill in COD is the best drumming footage since Whiplash
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The real-life Nuketown: Where Call of Duty got its most iconic map
By Jeremy Peel published
Feature Black Ops' twisted vision of suburbia is more real than we might like to believe
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If Halo Infinite wants to capture the spirit and feel of Combat Evolved, 343 will need to get these five key areas right
By Jeremy Peel published
Feature 343 has every right to draw on Halo fans' nostalgia, but it's not easy to copy from the best
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A rise in game prices is inevitable, and ultimately good for gamers
By Jeremy Peel published
Feature A $70 price point is a bitter pill, but could lead to a healthier industry
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Serial Cleaners is a '90s set sequel that has you mopping up crime scenes once more
By Jeremy Peel published
news Making its world premiere at the Future Games Show, Serial Cleaner enters the era of Pulp Fiction with a bucket, mop, and vacuum
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Morbid: The Seven Acolytes is a gothic RPG that’s coming for your sanity
By Jeremy Peel published
news Steampunks, goths, and Lovecraft nerds unite in another world-exclusive premiere from the Future Games Show
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PlayStation-exclusive horror Quantum Error opens the Future Games Show
By Jeremy Peel published
News In TeamKill's upcoming PS5 game, FPS now stands for fireman’s perspective shooter.
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Baldur's Gate 3 pilfered its best new idea from '90s adventure games
By Jeremy Peel published
Feature Larian embraces the power of the verb as it works to give you the ultimate D&D experience in Baldur's Gate 3
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With Baldur's Gate 3, Larian might just manage to satisfy fans of Divinity, modern D&D, and Baldur's Gate all at once
By Jeremy Peel published
Feature Inside Baldur’s Gate 3, Larian’s most ambitious and challenging game to date
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If the Uncharted movie should learn anything from the games, it's that it will never work with a young Nathan Drake
By Jeremy Peel published
Feature How can our favourite flawed adventurer run from his past if he hasn’t got one?
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John Wick Hex shows the true benefit of collaboration between movie and video game studios on popular licenses
By Jeremy Peel published
Feature John Wick Hex game director Mike Bithell reflects on how the makeup of Hollywood boardrooms is changing to the benefit of video games
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Archetype Entertainment is a chance for the creators of Baldur's Gate and Star Wars: The Old Republic to create something truly special
By Jeremy Peel published
Feature BioWare Austin has been the company's second studio for too long and now a few of its veterans are making a play for the spotlight
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Modern Warfare is quicker and more chaotic than ever before as Gunfight expands to 3v3 players
By Jeremy Peel published
Feature Infinity Ward's 3v3 Gunfight experiment teaches you to be a xenomorph in camouflage
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Big in 2020: Half-Life: Alyx is the prequel nobody knew to ask for
By Jeremy Peel published
Feature Exploring 20 games that will define the conversation in 2020, leading us out of this generation and into the next
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Phoenix Point turns XCOM into a terrifying simulation of a climate crisis
By Jeremy Peel published
Feature A new twist on turn-based tactics comes from the most unlikely of places
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If anybody can save VR, it's Valve and Alyx Vance
By Jeremy Peel published
Feature The gravity gun might be fiction, but Valve has found its successor in VR hardware
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In our divided world, a new wave of games use time-travel discos and bus rides to honour a pivotal era in history
By Jeremy Peel published
Feature In a divided world, a new wave of games examine historical misery to remind us that our freedom is worth fighting for