Heather Wald
I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.
Latest articles by Heather Wald
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Dragon Age The Veilguard finally brings back the dialogue option I always used in Dragon Age 2 and it doesn't disappoint
By Heather Wald published
Now Playing Now Playing | I'm recapturing my favorite role-playing approach from Dragon Age 2 and loving every minute
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Life is Strange: Double Exposure's ending hints at the "future plan" Deck Nine has in store, but where will that lead us?
By Heather Wald published
Interview Interview | Max is back, but where will the Life is Strange series go next?
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10 games like Dragon Age to get swept up in when you're ready to leave Thedas
By Heather Wald published
These 10 games like Dragon Age are here for you - whether you're holding out on Dragon Age The Veilguard, or you're looking for similar adventures
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10 years later, Dragon Age: The Veilguard's release marks the return of an RPG series that made a lasting impact on my life
By Heather Wald published
Opinion Opinion | Dragon Age is back after a decade and it's got me reflecting back on a series so close to my heart
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The 10 best BioWare games of all time
By Jess Kinghorn last updated
Feature Check out the best BioWare games to get stuck into before you play Dragon Age: The Veilguard
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Life is Strange Double Exposure raises questions about powers in the universe that I've been thinking about for a long time
By Heather Wald published
Opinion Opinion | Max's return has me once again thinking about the nature of powers in the Life is Strange Universe
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Indiana Jones and the Great Circle feels the most rewarding when you're being stealthy, and it captured my heart with one little reference
By Heather Wald published
Preview Preview | I played Indiana Jones and the Great Circle for three hours and the attention to detail made my Indiana Jones-loving heart soar
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Life is Strange Double Exposure review: "Feels like it's laying the groundwork for something bigger"
By Heather Wald published
Review
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One year later, I faced my fears to finish Alan Wake 2 and it changed my perception of survival horror
By Heather Wald published
Now Playing Now Playing | Remedy's creative survival horror became the most rewarding test of personal perseverance
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Towers Of Aghasba looks like an open-world mix of Animal Crossing's laid back customization and Breath Of The Wild's exploration
By Heather Wald published
Preview Preview | Towers of Aghasba is an ambitious open-world sandbox adventure releasing in Early Access
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Neva is an utterly beautiful and moving adventure with shades of Spirited Away and Princess Mononoke
By Heather Wald published
Feature Indie Spotlight | Neva took me on an unforgettable journey through a gorgeous world
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After Starfield Shattered Space, I returned to my favorite Skyrim expansion and ended up seeing a new side to it entirely
By Heather Wald published
Now Playing Now Playing | I followed my calling and played out an iconic pop culture rivalry in Skyrim
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Project 007: Everything we know about IO Interactive's new Bond game
By Bradley Russell last updated
Feature James Bond origin story Project 007 is an upcoming action game that still appears years away from release
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I played the opening chapters of Life is Strange Double Exposure and it felt like reuniting with an old friend
By Heather Wald published
Preview Preview | I'm already wrapped up in the mystery of Life is Strange Double Exposure
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Alan Wake 2 took me out of my comfort zone and provided catharsis and reassurance in the most unexpected way
By Heather Wald published
Opinion Opinion | Facing my fears in Alan Wake 2 made me want to find my own way out of the darkness
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Prime Day Meta Quest deals 2024: The discounts you can still grab
By Duncan Robertson last updated
Deals Prime Day Meta Quest deals could save you money on a headset or new accessory. We've scrolled through loads of deals and hunted down the best discounts.
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Life is Strange: Double Exposure – everything we know so far
By Heather Wald last updated
News The Life is Strange: Double Exposure release date is almost here, with early access set to begin on October 15
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Wonder Woman game: Everything we know so far
By Josh West last updated
Feature Warner Bros. Games confirms that the new Wonder Woman game won't be live service
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Project Mara: Everything we know so far
By Jordan Oloman last updated
Feature Ninja Theory is striving to deliver experimental horror in a photorealistic setting in its next Xbox exclusive
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Dragon Age The Veilguard has a difficult balancing act to juggle, but I'm more curious about the RPG's direction than ever before
By Heather Wald published
Opinion Opinion | With only three major choices making it over from Inquisition, I can't stop thinking about what that means for Dragon Age The Veilguard
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Starfield Shattered Space doesn't always play to Bethesda's strengths, but two small side quests did
By Heather Wald published
Opinion Opinion | Starfield Shattered Space may bring us to the home of the RPG's most elusive faction, but my highlight ended up being two small side quests
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Starfield Shattered Space review: "delivers an intriguing opening and strong ending that bookends a lackluster middle"
By Heather Wald published
Review
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"Players can explore like they used to in Fallout and Skyrim": How Shattered Space brings the "bespoke goodness" of past Bethesda RPGs to Starfield
By Heather Wald published
Interview Interview | "We knew very early on that we needed to add an explorable landmass with lots of hand-crafted content"
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