Edge Staff
Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.
Latest articles by Edge Staff
Minecraft Earth, the groundbreaking future of the biggest game in the world, stars in the new issue of Edge magazine
By Edge Staff published
New Issue Edge goes behind the scenes with the groundbreaking augmented-reality reinvention of Mojang's juggernaut
"We knew that our default gun should be very distinctive": Remembering the Gears of War Lancer, a weapon as ludicrous as it was essential
By Edge Staff published
Feature An ode to the Lancer, the iconic Gears gun designed to be "devastating from both a strategic and physiological standpoint"
Divinity: Fallen Heroes is a tactical RPG that blends the world of Divinity: Original Sin 2 with the action of XCOM
By Edge Staff published
Feature Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres
Planet Zoo is using procedural animation to create the most realistic animals we have ever seen in a video game
By Edge Staff published
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently
Did the story in Days Gone suffer because it crashed up against the limitations of sandbox storytelling?
By Edge Staff published
Feature
Mortal Kombat 11 takes some small but crucial steps towards fixing the fighting-game tutorial
By Edge Staff published
Feature As the battle moves increasingly online, tutorials in fighting games also need to evolve
Eve: Aether Wars is a 10,000-player deathmatch destined to "explore the boundaries of human achievement on a large social scale"
By Edge Staff published
Feature Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs
Sekiro has players calling for an Easy mode – has FromSoftware finally gone too far this time?
By Sam Loveridge published
Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it
Ubisoft says its games aren’t political – but when viewed through a sniper scope, what isn’t?
By Edge Staff published
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too
Playdate, a new handheld console backed by indie royalty, unveiled in new issue of Edge magazine
By Edge Staff published
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP
In Resident Evil 7, Monster Hunter World, and now Devil May Cry 5, Capcom has shown the benefits of staying true to your roots
By Edge Staff published
Feature Capcom reborn: In praise of a publisher in new-found love with its past
Sea of Thieves found its niche by leaving enough space for the imaginative to create something unique
By Edge Staff published
Feature After a rocky year, Sea of Thieves is finally finding its rhythm
Phoenix Point and the 25-year-journey to create a spiritual sequel to legendary strategy game X-COM
By Edge Staff published
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game
Shadow of the Colossus is a cinematic masterpiece, but its true power could only come from a video game
By Edge Staff published
Feature
The making of Grand Theft Auto - From Race 'n' Chase to GTA
By Edge Staff published
Feature In celebration of Grand Theft Auto's 20th anniversary, this making-of series explores the turbulent origins of the multi-million dollar franchise.
HADOUKEN! The story behind Street Fighter's most iconic move
By Sam Loveridge published
Game History
Dark Souls' most famous city is as beautiful as it is deadly
By Edge Staff published
Game History
Why Call of Duty's greatest power fantasy leads to its most disturbing scenes
By Edge Staff published
Game History
How Worlds Adrift creator Bossa Studios uses technology to expand creative possibilities
By Edge Staff published
Interview
Brighton's Develop conference broadens its purview as virtual reality sets a new industry agenda
By Edge Staff published
News
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