Austin Wood
Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with 12DOVE since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood
Forget the final boss nerf, the new Elden Ring DLC patch just made a garbage talisman a must-have for some weapons and even buffed my favorite swords and spells
By Austin Wood published
news Rellana's Twin Moons, Twin Blades, and Cameo talisman all got huge buffs
Diablo 4 may have peaked because players are now dealing literally infinite damage on the PTR server, and by players obviously I mean a Whirlwind Barbarian
By Austin Wood published
news This, uh, won't be making it to the live game
The coolest part of the PS5 Pro is PlayStation doubling down on one of PC gaming's best FPS boosters with PSSR
By Austin Wood published
news PlayStation's new super sampling solution could end up being the best part of the beefy PS5
Sony says the $700 PS5 Pro "may" stabilize or improve performance of over 8,500 backward compatible PS4 games, while 40+ PS5 games will get Pro patches in November
By Austin Wood published
news PS5 Pro Game Boost and Enhanced Image Quality could boost PS4 games
Destiny 2 is experimenting with Metroidvania and roguelike DNA as Bungie admits "Destiny is too complex" and "you practically need a PhD to decide what to play"
By Austin Wood published
news Bungie wants to change things up and also make things simpler
On the heels of Concord's flop, PlayStation rolls out an official survey gauging players on its biggest live service win: Helldivers 2
By Austin Wood published
news Hello, do you have a moment to talk about Helldivers 2?
Bungie confirms Destiny 2 is done with annual expansions and Episodes – now the MMO will get 2 "medium-sized" expansions plus 4 free updates a year
By Austin Wood published
news Codename: Apollo is Destiny 2's next expansion, a "nonlinear" adventure
20 years of MMO history comes full circle as Old School RuneScape reveals official "community servers" that give players "full control over gameplay modifiers"
By Austin Wood published
news The ghost of Moparscape, is that you?
At a rough time for Destiny 2, Bungie says it will reveal more of the MMO's next chapter, Codename Frontiers, next week – but 10th anniversary plans are "light"
By Austin Wood published
news Destiny is about to be 10 years old – expect "a small in-game celebration"
Amid Risk of Rain 2 DLC blowback, the roguelike's creators say "it sucks" for fans and the new devs at Gearbox, but those new devs say fixes are coming and this is "just the beginning"
By Austin Wood published
news "It's great to see new content for the game, but it's hard to see growing pains," says Hopoo co-founder
"My poor baby": As Risk of Rain 2's first Gearbox-made DLC takes a hammer to the beloved roguelike, the game's original programmer fears it "must have been rushed out"
By Austin Wood published
Feature Risk of Rain 2 programmer weighs in on Seekers of the Storm
Call of Duty: Black Ops 6 makes a huge change to weapon camos and "takes inspiration" from previous games: no more gun level requirements, saving a ton of time
By Austin Wood published
news The camo grind starts as soon as you pick up a gun
Arthur Morgan actor shares his personal "canon ending" for Red Dead Redemption 2, and reckons half the endings don't make sense for Arthur anyway
By Austin Wood published
news Roger Clark shares his Arthur Morgan head canon
And you thought the Borderlands movie's $90m flop was harsh: Gearbox is getting eviscerated for botching the first Risk of Rain 2 DLC it's made after buying the IP
By Austin Wood published
news Risk of Rain 2: Seekers of the Storm is the only negative mark on the series' Steam record
The "largest ever" DDOS attack was reportedly the "carpet bombing" of a Minecraft server weathering 3.15 billion packets per second from Russia and 17 other countries
By Austin Wood published
news A reported Minecraft DDOS attack shattered packets per second records
As World of Warcraft: The War Within paid early access ends, Blizzard makes leveling slower in the MMO's new expansion, and the community's not loving the timing
By Austin Wood published
news The War Within's "leveling difficulty changes" seem poorly timed
Amazon Prime gives out 3 free Lord of the Rings games to celebrate The Rings of Power season 2, but you might not be able to play one of them
By Austin Wood published
News Middle-earth: Shadow of Mordor and Lego The Lord of the Rings are free on GOG
Genshin Impact 5.0 Mualani release time – Here's when the new Natlan 5-star Hydro character comes out and who's on her banner
By Austin Wood published
news Genshin Impact version 5.0 brings Natlan, the debut Mualani banner, and also Kachina
Poker roguelike Balatro gets a free update featuring iconic indie games like The Witcher 3, Vampire Survivors, and Among Us, and yes you read that right
By Austin Wood published
news The Witcher 3 has come to Balatro – surprise!
Mass Effect and Assassin's Creed vet says sequels rule because that's when devs "can make the game they really wanted to make the first time"
By Austin Wood published
news "Long live the second game!"
Why doesn't Monster Hunter Wilds bring back underwater combat? Former series producer reckons it's like making a whole extra game: "It's really, super hard"
By Austin Wood published
news At least we're getting some more leviathans in Monster Hunter Wilds
Dying Light dev says we're all too obsessed with "the number of hours a game can offer" and shorter games like the 18+ hour Dying Light: The Beast feel like "the future"
By Austin Wood published
news "It gives you those shorter development cycles, and also the ability to try different things."
Nintendo isn't big on generative AI, and with Zelda: Tears of the Kingdom was careful with automated art – "The game could potentially end up losing something valuable"
By Austin Wood published
news Nintendo wanted lots of caves in Tears of the Kingdom, but wanted them to feel special
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