Andrew Brown
Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown
Dragon Age: The Veilguard is the first BioWare game I've ever played, proving you don't need to touch the rest of Dragon Age to fall in love
By Andrew Brown published
Now Playing Now Playing | I've never been so grateful to have a clueless protagonist
Red Dead Redemption is finally on PC after 14 years, but here's why Undead Nightmare is the real star of the show
By Andrew Brown published
Now Playing Now Playing | The Wild West just got wilder...and much more bitey
Black Ops 6 has the weirdest, scariest level in Call of Duty history – and I still don't know how to feel about it
By Andrew Brown published
Opinion | Emergence is unlike anything we've seen from the series
Black Ops 6 Zombies makes me feel like I'm in 2010 again, in the best way possible
By Andrew Brown published
Opinion | Mom said it's my turn to open the Mystery Box
Upcoming Xbox Series X games for 2024 and beyond
By Sam Loveridge last updated
Feature All the new and upcoming Xbox Series X games confirmed to launch this year and further afield
It's been 18 years, but Oblivion can still find as many ways to surprise me as Skyrim – even if it means making an orc-vampire monstrosity
By Andrew Brown published
The life and times of Chill David
Alan Wake 2's Lake House DLC sold me on Control 2 quicker than playing Control did
By Andrew Brown published
Opinion | Remedy is saying goodbye to Cauldron Lake for now, but what comes next should excite everyone from here to Bright Falls
This underrated post-apocalyptic RPG is the perfect blend of Fallout and Baldur's Gate, which means I've already played for 38 hours and killed Santa
By Andrew Brown published
If you like making tough decisions and finding fun in nuclear war, let me introduce you to Wasteland 3
Stalker 2: Heart of Chornobyl – The Big Preview
By Andrew Brown last updated
Big Preview With exclusive access to the long-awaited return to the Zone, we spend hours going hands-on and talking with the dev team about the Xbox must-play
Stalker 2 has some of the best FPS action I've played in 2024, thanks to its "old-school" formula that treats players as "highly expendable"
By Andrew Brown published
By staying true to the original Stalker games, Heart of Chornobyl makes every firefight feel like you're "battling for your life"
Stalker 2's massive open world is built to explore for "as long as you can survive", and it may be the secret weapon that wins over Fallout, Metro, and The Last of Us fans
By Andrew Brown published
Interview GSC Game World's Zakhar Bocharov joins us for a dive into The Zone and its brutal take on exploration
After playing three hours of Stalker 2 and dying in every way imaginable, I can't wait to recommend this post-apocalyptic shooter to (almost) every Fallout fan I know
By Andrew Brown published
Preview Preview | The Zone is big, beautiful, and brutal – but if you can stomach the difficulty, it offers one of the most immersive survival experiences around
StarCraft is coming to Game Pass and there are rumors of a shooter spin-off, but a true StarCraft 3 RTS will stay a pipe dream if the series can't adapt
By Andrew Brown published
Opinion Opinion | The strategy genre has changed, and StarCraft risks falling behind
"It might not be everyone's cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mind
By Andrew Brown published
Interview Design director Emil Pagliarulo on how Bethesda went from selling horse armor to visiting distant planets
My first hours in Starfield Shattered Space feel like a Lovecraftian Fallout adventure, and I haven't even met the giant snake yet
By Andrew Brown published
Opinion Space ghosts, religious experiments, and a cosmic serpent? Sign me up for more
Space Marine 2's game director "can't wait" for a Warhammer dating sim, as he says to expect bolder 40K video games in the future
By Andrew Brown published
Interview Technology will "absolutely" empower more adaptations, says
Everything we know about the PS5 Pro
By Duncan Robertson last updated
PS5 Pro Here's what you need to know about the PS5 Pro specs, price, release date, and more. We've got the important details ahead of its November launch.
Space Marine 2 developers wanted it to feel like a Xbox 360 throwback shooter, but "didn't know it was that obvious"
By Kaan Serin published
News The Gears of War comparisons finally make sense
Space Marine 2's creative director sees what you’re doing in Games Workshops, and he approves
By Andrew Brown published
Interview If you were acting out cutscenes in a tabletop shop last week, you may have had an unlikely audience
After earning rave comparisons to Heroes of Might and Magic on Steam, 4X tactical gem Songs of Conquest is coming to mobile in 2025
By Andrew Brown published
News When you can take the game with you, "just one more turn" will be even harder to resist
Space Marine 2's directors had to "fight quite a lot" for one level to be included, as some people thought the game was becoming a "40K fancy dress party"
By Andrew Brown published
Interview Did you recognize some familiar hieroglyphs on Demerium?
Space Marine 2's game director knows Chaos isn't as fun to fight as Tyranids: "I don't think we did a good job in the end, but maybe next time"
By Andrew Brown published
Interview Saber Interactive's Dmitriy Grigorenko admits to falling into the "same trap" that tripped up the first Space Marine game
Ghost of Yotei's trailer perfectly captures what made Ghost of Tsushima so special in the first place
By Andrew Brown published
Opinion Opinion | Sucker Punch knows the value of peace and quiet
Space Marine 2 directors on defying trends to find success: "Somebody was willing to take that risk instead of making another battle royale"
By Andrew Brown published
Interview As Space Marine 2 continues to shine, creative director Oliver Hollis-Leick and game director Dmitriy Grigorenko take us through what led to this moment
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