Atari planning re-remake of '80s classic Warlords

Atari Europe has formed an alliance with Griptonite Games to develop a Warlords remake for PSN and XBLA. Relax, you haven't slipped back in time; this is in fact the second official remake of the (popular?) 1980s Atari 2600 multiplayer title to hit modern consoles, and one that looks to be shooting for a vastly different style than Stainless Games' 2008 attempt.

Taking its gameplay cues from Breakout, Warlords tasks players with defending their castle from invading minions and wayward fireballs by deflecting them with a perimeter shield and using various power-ups to gain a number of abilities and advantages. Griptonite Games will be adding an extra layer of interactivity by including troops which can be deployed to collect the aforementioned power-ups or capture strategic control points.

Featured modes in Griptonite's remake include Protect the Stronghold, the standard "don't-get-hit-with-a-fireball" game; siege modes; co-op levels; and multiplayer free-for-all battles, which pit up to four people against each other in an all-out war for supreme, uh, Warlordome...or something.

Warlords is expected to lay siege to PSN and XBLA stores this Summer.

[Source: Atari]

March 28, 2011

Got a news tip? Let us know at[email protected]

Taking its gameplay cues from Breakout, Warlords tasks players with defending their castle from invading minions and wayward fireballs by deflecting them with a perimeter shield and using various power-ups to gain a number of abilities and advantages. Griptonite Games will be adding an extra layer of interactivity by including troops which can be deployed to collect the aforementioned power-ups or capture strategic control points.

Featured modes in Griptonite's remake include Protect the Stronghold, the standard "don't-get-hit-with-a-fireball" game; siege modes; co-op levels; and multiplayer free-for-all battles, which pit up to four people against each other in an all-out war for supreme, uh, Warlordome...or something.

Warlords is expected to lay siege to PSN and XBLA stores this Summer.

[Source: Atari]

March 28, 2011

Got a news tip? Let us know at[email protected]

Taking its gameplay cues from Breakout, Warlords tasks players with defending their castle from invading minions and wayward fireballs by deflecting them with a perimeter shield and using various power-ups to gain a number of abilities and advantages. Griptonite Games will be adding an extra layer of interactivity by including troops which can be deployed to collect the aforementioned power-ups or capture strategic control points.

Featured modes in Griptonite's remake include Protect the Stronghold, the standard "don't-get-hit-with-a-fireball" game; siege modes; co-op levels; and multiplayer free-for-all battles, which pit up to four people against each other in an all-out war for supreme, uh, Warlordome...or something.

Warlords is expected to lay siege to PSN and XBLA stores this Summer.

[Source: Atari]

March 28, 2011

Got a news tip? Let us know at[email protected]

Taking its gameplay cues from Breakout, Warlords tasks players with defending their castle from invading minions and wayward fireballs by deflecting them with a perimeter shield and using various power-ups to gain a number of abilities and advantages. Griptonite Games will be adding an extra layer of interactivity by including troops which can be deployed to collect the aforementioned power-ups or capture strategic control points.

Featured modes in Griptonite's remake include Protect the Stronghold, the standard "don't-get-hit-with-a-fireball" game; siege modes; co-op levels; and multiplayer free-for-all battles, which pit up to four people against each other in an all-out war for supreme, uh, Warlordome...or something.

Warlords is expected to lay siege to PSN and XBLA stores this Summer.

[Source: Atari]

March 28, 2011

Got a news tip? Let us know at[email protected]

Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.