Assassins Creed Revelations updated preview 3 things we didnt know

A little over a week ago, we showed you a narrated video of the Assassin’s Creed Revelations Gamescom demo – and, a little disappointingly, the single-player demo that was shown at the 2011 Penny Arcade Expo wasn’t much different. When we saw it at the show, however, we had the privilege of being walked through by ACR’s creative director, Alex Amancio, who gave us new insight into the mission we thought we’d already seen.

First, though, here’s the demo in its entirety:

1. The presentation has gotten a big boost

OK, this we already sort of knew; one look at the faces in the Gamescom demo is proof enough that Revelations represents a big visual step forward for the series from Assassin’s Creed II and Brotherhood. But we didn’t notice quite how much had changed until Amancio pointed it out.


Above: And it goes a little further than this

In the early parts of the demo, for example, you can see snow and billowing volumetric fog, both of which are firsts for the series. Amancio also mentioned that the game uses a technique called “mocam,” which uses 2D camera footage to direct the movements of 3D characters. We’re not entirely sure why that’s a good thing or what it’ll do for the visuals (although lower costs seem likely), but it certainly sounds interesting.

Amancio also drew our attention to the way the camera shifts to the perspective of rifle-toting snipers when Ezio tries to climb a wall in the demo, giving players an idea of where and when they’ll be aiming. Apparently, that’s something that’ll happen a lot over the course of the game, both for dramatic effect and to let players know when it’s a good time to duck out of the way.

2. Bombs play a really big role

Since we first saw Revelations at E3 this year, its developers have been hammering on about the addition of bombs and bomb-crafting, although we didn’t quite realize how big they were going with them until we’d seen the demo. Bombs are divided into three categories – lethal, tactical and diversion – and each one is made of three parts: a shell, gunpowder and an “effect.”

The four types of shells (impact, fuse, tripwire and sticky) and three types of gunpowder can apparently be used with all three bomb types, but it’s the effect that determines what kind of bomb you’re making, and these range from “diversion” substances like stinky fluid and lamb’s blood, to lethal objects, like shrapnel. During our demo, we were also shown a tactical bomb stuffed with caltrops, which Ezio could smash against the ground to scatter little four-pointed spurs and stop guards from following him.

Other possibilities include sticky stink bombs or blood bombs (which cause momentary confusion as guards try to figure out who’s wounded), noisemakers to draw guards to a certain area, tripwire shrapnel bombs to booby-trap areas you know they’re going to investigate, and impact grenades to take down groups of enemies.

Bomb parts can be found in the game’s semi-hidden chests, and built at special stations scattered throughout the world (which are unlocked with Ezio’s hidden blade). According to Amancio, all the bombs in the game are historically accurate, and modeled after actual ordnance that existed in the 1500s. It’s also worth noting that Ezio’s not the only one who can use them; guards can throw them around as well, and in fact the game’s first glimpse of a bomb comes when a guard uses one to derail Ezio’s carriage in the demo.

3. Altair’s memories live in First Civilization artifacts

Since it was first revealed that Ezio would experience Altair’s memories in Revelations, we wondered how that would happen. Had Ezio just had too much contact with the Apple of Eden, and was experiencing a “bleeding effect” like Desmond had in the future? Or had he found some other way to unlock his ancestor’s memories?

Well, as it turns out, Ezio and Altair were never directly related to begin with. Instead, Amancio said, they simply occupy different branches of Desmond’s family tree (i.e. one’s on Desmond’s father’s side of the family, the other is on his mother’s). So instead, Ezio sees chunks of Altair’s life with the help of a handful of artifacts left behind by the mysterious First Civilization, which act as a precursor to the gene-exploring Animus machine.

Those artifacts, by the way, are also the four big macguffins Ezio’s hunting throughout Revelations, as they pull double duty as the keys to the Assassin library at Masyaf. Inside it is a treasure trove of knowledge derived from the Apple, and possibly things more valuable than that, making the game’s plot a race between Ezio and the Templars to recover the keys first.

There’s also a good reason for Ezio and Altair to share the spotlight: Revelations will be the final adventure for both characters, before the series (presumably) moves on to a new time period and a new set of ancestors (or possibly just Desmond, if AC goes the modern route). On the bright side, we’re also told that Ezio himself will follow a complete character arc this time, finishing Revelations as a different person than he was when he started. After the disappointing lack of character development in Brotherhood, that comes as welcome news.

Sep 2, 2011

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
Latest in Adventure
Screenshot of Herdling, showing the weird yaks heading toward a sunset horizon.
With 18,000 glowing Steam reviews on their lovely debut game, this indie team's game about leading cute fantasy yaks up a mountain is instantly one to watch
The two characters in Split Fiction holding their hands up in surrender in a futuristic city
Split Fiction, the new game from the It Takes Two devs, launches to Overwhelmingly Positive reviews on Steam and is the highest rated game on Metacritic this year
Exploring and fighting in Blades of Fire
Blades of Fire plays like a lost Xbox 360-era mashup between God of War and Soulslikes, and it's coming from the studio behind Metroid Dread
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A looks to finally bring my anime-inspired dreams of truly active combat to life
Zoomed in art of the Sudowoodo illustration rare card in Pokemon TCG Pocket.
Pokemon's literal god of the universe is almost unstoppable in TCG Pocket – the only thing that can save us is a smiley tree and a concussed dinosaur
Charizard in the Pokemon anime.
Pokemon fans prove they'll buy anything as a Cheeto shaped like a Charizard sells for almost $90k
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show