How the Assassin's Creed Mirage logo and its celebration of Arabic calligraphy came to life

Assassin's Creed Mirage logo
(Image credit: Ubisoft)

The Assassin's Creed series has taken us to various historical playgrounds over the years, with stealthy adventures set everywhere from the cobbled streets of Victorian England to the sandy deserts of ancient Egypt. But from its inception in 2007, one thing has remained constant: the logo. The classic emblem that decorates the title of each game has become synonymous with Assassin's Creed, and it's arguably one of the most recognizable logos in the world of video games. Its design has always subtly changed to suit the time period and setting of each installment, granted, and I've always loved how the insignia featured bolts to reflect the industrial revolution era of Assassin's Creed Syndicate; or the way it changed shape and framed a helmet to be in keeping with the Greek setting in Assassin's Creed Odyssey

Assassin's Creed Mirage is set to take us to Baghdad in the 9th century, and the team at Ubisoft Bordeaux thought about the logo and what they could do to give it a unique twist of its own to reflect Basim's journey. 

"We thought about that early on, because you know you have the responsibility when you make an Assassin's Creed game to think about the whole package," art director Jean-Luc Sala says. "You need to bring an iconic character, and the cool logo, because otherwise everyone is going to complain… you can never beat the coolness of Ezio or the coolness of that first logo - which is now our logo as a brand. So my first thing was just like, why don't we keep the logo of the brand, because it's the time period when it was just the right thing. But they wanted us to have our own version of it. So I immediately thought about Arabic calligraphy. It really was my first reaction."  

Hidden meaning  

The cover for The Art of Assassin's Creed Mirage

(Image credit: Dark Horse Books / Ubisoft)

For Sala, who grew up on the other side of the Tigris River in Iran, Assassin's Creed Mirage presented the opportunity to artistically realize a landscape and setting he had such fond memories of as a child. 

"I was 11 years old so it's kind of Paradise Lost somewhere in my brain," Sala says of growing up in Iran. "I had to leave that country really quickly as it was going into dangerous and crazy places. So for me, Baghdad just was a peaceful time of childhood, good memories, and stuff like that. To have the opportunity now to say this is right or wrong, this feels right or wrong, this is good lighting, there's not enough dust in the atmosphere, I need frog corners somewhere along the river… I had my favorite frog spots so this is actually really authentic, but no-one will know that. I asked for it, so we do have a few frogs."

On the Radar

GamesRadar+'s 'On the Radar' hub header image for Assassin's Creed Mirage, featuring a number of screenshots of Baghdad, hero Basim, his mentor Roshan, and other characters.

(Image credit: Ubisoft)

The story behind the logo is part of our week of Assassin's Creed Mirage on the Radar coverage. 

The team also recognized an opportunity to celebrate the culture and beauty of Arabic calligraphy for the design of the logo. When we first saw the title for Assassin's Creed Mirage during the 2022 Ubisoft Forward, it was soon revealed that there is more to the emblem than meets the eye. With the story following Basim who we first met in Assassin's Creed Valhalla, we'll see him transform from a street thief to a master assassin as he joins The Hidden Ones. The organization is the original incarnation of the Assassin's Creed Brotherhood, which was founded by Assassin's Creed Origins protagonist, Bayek of Siwa. With the Hidden Ones playing such an integral role in Mirage, it makes perfect sense that it's incorporated into the logo. 

"He [Jean-Luc Sala] did some tests with other words, but 'Hidden Ones' was the best looking crest," creative director Stéphane Boudon explains. "It went so well with everything, because Mirage is also a name that has an importance inside the story along with the Hidden Ones in the logo, so everything will make sense."

Assassin's Creed Mirage

(Image credit: Ubisoft)

"It was just like, this is it. No debate, no discussion - this is the logo."

Jean-Luc Sala, design director

How the word is woven into the logo also aptly reflects the setting of the upcoming adventure through the use of Arabic calligraphy. As Sala says, the idea to use calligraphy came to mind early on, but it wasn't until the team reached out to a well-known Arabic calligrapher that the logo began to take shape into what it is today. 

"Arabic calligraphy is so different, it's art," Sala adds. "But I don't practice it so I can't show it's cool. So we needed to find an artist to write some because it's all based on the word. It's not just drawing, the word gives the shape, so you need someone who is used to writing a phrase or poetry. The shape of it is going to be art from afar. So we identified an artist who's a well-known calligrapher in the Arabic world, who was into it and enthusiastic [about the project]."

While there's a hidden meaning to the Arabic used for the logo that feeds into the story and setting of Mirage, it's also meaningful to have it front and center in the title of the game as a true celebration of Arabic calligraphy. For Basim actor Lee Majdoub, the serendipitous arrival of Mirage and its use of Arabic came during a time of personal reflection at a serendipitous time when he was reclaiming his culture. 

"Historically, Assassin's Creed has done such a good job with historical accuracy, and that was big for me too," Majdoub says. "Part of my struggle, in my youth and into my early 20s, was around being Middle Eastern. I struggled with that, as there was a lot of racism, so I was cutting myself off from that part of me, choosing to no longer speak Arabic, no longer wanting to be a part of it or be associated with it.

"Funnily enough, part of my life's journey in the last few years has been clicking back into my culture," Majdoub continues. "I'm of Lebanese background, and seven or eight months before Mirage came about, I reached out to my mom and I said I want to relearn the language, can you help? So my mom and I, two / three times a week we're on the phone, we're on video chats, and I was learning to rewrite, relearn, and respeak. Then a month later, Mirage comes and they're like 'Can you speak Arabic? Can you read Arabic?'.

Since Assassin's Creed Mirage will take us back to the 9th century, the team initially explored some classical takes on the logo, but when the calligrapher sent over their design, it was a sealed deal.  

"In parallel, we were working on classical logos and we did, I don't know how many," Sala says. "But [when the artist sent theirs through] we ended the process because it was exactly what we wanted. It was one proposition versus 300. It was just like, this is it. No debate, no discussion - this is the logo."

The series' famous logo has become a permanent fixture, but it's exciting to see how each entry lends its own unique take on the signature emblem. Assassin's Creed Mirage is no exception, with a design that reflects not just an important aspect of the story in Basim's adventure, but also serves as a celebration of the culture and art of the setting.  


Shohreh Aghdashloo on her role of Roshan in Assassin's Creed Mirage: "What a great example for women today".

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

With contributions from
Read more
Naoe and Yasuke stand ready in the Aminus Hub menu in Assassin's Creed Shadows
Assassin's Creed Revelations was good actually, and it's the unhinged sauce the Animus Hub needs to twist my mind into the perfect lore-absorbing shape
Naoe peeks at a guard from behind cover in Assassin's Creed Shadows
After 6 hours with Assassin's Creed Shadows, here's the 10 details I love the most so far
The hideout in Assassin's Creed Shadows, using the tile editor to customize the base
Assassin's Creed Shadows channels The Sims with its customizable base: "It's good to have a home and a place where you feel at ease"
Fujibayashi Naoe looks at her father's hidden blade in Assassin's Creed Shadows as he bestows it to her
Assassin's Creed Shadows evolves on Syndicate's twin dynamic: "It would have been better if we pushed the two characters much further apart"
Assassin's Creed Shadows screenshot of Yasuke and Naoe
Assassin's Creed Shadows promises to evolve our bases with an RPG twist – and as a longtime fan, it's everything I've been waiting for
Naoe hides around a corner while infiltrating a hostile area in Assassin's Creed Shadows, watching ally character Yaya pummel an enemy
Assassin's Creed Shadows hands-on: Stealthier and bloodier than ever
Latest in Action
Death Stranding 2: On the Beach
Dark Souls 2 fans remind Death Stranding 2 director Hideo Kojima that he won’t be taking the DS2 acronym that easily
Death Stranding 2
Hideo Kojima says Death Stranding's themes of connection came about because "I thought I lost everything when I became alone nine years ago"
Beyond the Ice Palace 2
After 37 years, this Commodore 64 classic returns with a new Metroidvania sequel that gives serious old-school Castlevania vibes
Fortnite's Lara croft skin in front of a building
Fortnite has had Tomb Raider's Lara Croft locked away in battle pass exclusivity jail for almost 4 years, but she's reportedly getting a new skin very soon
The Last of Us 2
The Last of Us creator Neil Druckmann sounds like he's contemplating the end of his career: "When is it time to stop?"
Screenshot of Neil in Death Stranding 2
Hideo Kojima says he chose Death Stranding 2's Solid Snake lookalike because he needed an actor who "would surpass" Mads Mikkelsen
Latest in Features
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
Daredevil: Born Again
Who killed [SPOILER] in Daredevil: Born Again episode 3?
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025