Assassin's Creed dropped plans for 'huge' co-op mode
Developers couldn't reconcile concept with fiction, engine
The original Assassin's Creed was supposed to have full drop-in-drop-out co-op support throughout its campaign, but then Desmond happened. OXM UK spoke with several members of the game's development staff, who said plans changed once they found out the game wasn't straight-up historical fiction.
"For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus," Assassin's Creed III mission director Philippe Bergeron said.
Assassin's Creed's engine was similarly inhospitable to the concept, and eventually co-op was dropped. Multiplayer wouldn't figure back into the series until Assassin's Creed: Brotherhood debuted its unique competitive stealth modes, presented as a training simulation by the villainous Abstergo corporation.
"There was no way to reconcile having multiplayer or co-op in an ancestor's memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn't fit."
Some might say the opposite thing happened with Dead Space 3, eh?
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made
Ubisoft had to "retool" the mobile game lore for Assassin's Creed Shadows, with a brand new modern narrative that "will develop over time"