Assassin's Creed Hexe: Everything we know about the new flagship AC game

A screenshot of the title card for the upcoming game Assassin's Creed Codename Hexe.
(Image credit: Ubisoft)

Assassin's Creed: Codename Hexe was first revealed back in 2022, and it continues to be one of the most mysterious and intriguing projects in the works at Ubisoft. The initial trailer was unveiled during an Assassin's Creed celebration, and while it didn't show us much about what's in store, there's still plenty for us to unpack about this upcoming Ubisoft game.

The studio promises we can expect a "very different" type of game, with the classic AC symbol tapping into the witchy vibes Hexe looks set to bring us. There may still be no massive update on the upcoming Assassin's Creed game yet, but with teasers and now Assassin's Creed Shadows (plus the new Animus hub) officially launched, it's only a matter of time before we get news on our most anticipated new game in the series.

So, read on below as we take you through everything we know so far about Assassin's Creed: Codename Hexe.

What is Assassin's Creed Hexe?

Assassin's Creed Hexe is described by Ubisoft's Marc-Alexis Cote as a "new flagship title" in the series, one which will be "a very different type of Assassin's Creed game." That much is evident from the tone of the reveal, which opens with ominous music and dead leaves floating from rotting trees – a far cry from the bombast that has been typically associated with Assassin's Creed reveal trailers in the past. If this first look is anything to go by, Assassin's Creed Hexe could be the darkest installment to the series yet.

Assassin's Creed Hexe trailer

It may only be 30 seconds long, but the Assassin's Creed Hexe trailer has got the gears of our brains turning. It's an effective mood piece, which concludes with an Assassin's Insignia – formed from broken branches – hanging from a tree, twirling above an open flame. It's haunting imagery that leaves a lot to the imagination, so perhaps it's no surprise that Ubisoft's Marc-Alexis Cote says that he "can't wait for our fans to tear apart that trailer and find out all its secrets."

Assassin's Creed Hexe setting

Assassin's Creed Codename Hexe

(Image credit: Ubisoft)

While Ubisoft is yet to officially confirm the Assassin's Creed Hexe setting, an uncorroborated rumor from Bloomberg has suggested that the game will be a witchy RPG set in Central Europe during the 16th Century Holy Roman Empire. A pivotal time in history, where mass hysteria gripped the continent as 80,000 people were executed for the crime of being in league with the devil - allegedly.

Hearsay, fear, and spectral evidence were driving forces behind the devastating 16th-century witch trials, and it could make for a truly fascinating setting for an Assassin's Creed game. Unsurprisingly, longtime Assassin's Creed fans are already excited by the Witch Trials concept.

Assassin's Creed Hexe development

Assassin's Creed Valhalla

Assassin's Creed Hexe is in development at Ubisoft Montreal, the developer behind Assassin's Creed Valhalla (Image credit: Ubisoft)

Assassin's Creed Hexe is being developed by Ubisoft Montreal – the "veteran team behind Assassin's Creed Valhalla." Ubisoft Montreal is the studio responsible for bringing the Assassin's Creed franchise to life in 2007, so it's no surprise that it'll be the driving force behind its future as well. Interestingly, Clint Hocking has been brought in as creative director to lead Assassin's Creed Hexe – Hocking is responsible for leading production on some of Ubisoft's most technically ambitious games, including Far Cry 2 and Watch Dogs Legion. Ubi's Marc-Alexis Cote describes Codename Hexe as "a very different type of Assassin's Creed game", and, honestly, we wouldn't expect anything less from Hocking.


While we wait for more on Codename Hexe, be sure to revisit one of the best Assassin's Creed games or read our guide on how to play all the Assassin's Creed games in order.

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Josh West
Editor-in-Chief, 12DOVE

Josh West is the Editor-in-Chief of 12DOVE. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

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