Aqua Teen Hunger Force: Zombie Ninja Pro-Am review

Number one in nobody's hood, we hope

12DOVE Verdict

Pros

  • +

    Strong license integration

  • +

    Exclusive included episode

  • +

    Fully voiced cut-scenes

Cons

  • -

    Every bit of gameplay

  • -

    Abysmal in-game visuals

  • -

    Not enough of Carl

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Nov 8, 2007

It's tough to argue against bringing [adult swim] animated sensation Aqua Teen Hunger Force into the gaming realm. The wide-ranging absurdity of the short-form cartoon about a trio of talking food products opens the license up to any number of playable concepts. But which one(s)? We couldn't come up with anything that seemed to definitively match the license, but the real question is this: did Midway?

No. Well, maybe.

The golfing/kart racing/combat hybrid at work in Aqua Teen Hunger Force: Zombie Ninja Pro-Am isn't a terrible one, at least conceptually. But in execution, the game comes off as a devastatingly poor collision of unrefined and clearly incomplete game ideas, with license integration representing the only aspect of the experience that doesn't seem completely phoned-in.

More info

GenreAction
DescriptionThis attempt to mix the zany Aqua Teen animated license with golf, racing, and combat elements results in one of the most unfortunate games we've seen in some time.
Platform"PS2"
US censor rating"Mature"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.