Alvin and the Chipmunks review

Another reason for David Seville to scream his lungs out

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The problem is, for a rhythm title, Alvin and the Chipmunks isn't particularly rhythmic. The sloppy note arrangements are often noticeably offbeat, and shockingly loose gameplay allows any note within a half-beat of the icon to count. Plus, the game compensates for the notes you miss by over-rewarding players for the ones they do hit. It makes for a remarkably effortless experience, even on the highest difficulty level, which just adds more notes to the mix. This lack of tight gameplay makes Alvin an adventure in soulless button tapping for anyone with a two-digit age.

Assuming you can even control it, that is. The Wii version is saddled with a confusing, ineffective control scheme that uses a combination of Wii Remote and Nunchuk movements with held button presses, and the resulting experience borders on unplayable. The only thing that saves it is the aforementioned scoring leniency, but that won't make you any happier about missing so many notes.

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GenreChildren's
DescriptionAlvin and the Chipmunks return from nigh-irrelevance to populate a bland rhythm game with spotty play and budget presentation.
Platform"PS2","Wii"
US censor rating"Everyone","Everyone"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.