New Metal Gear Online info: 16 players, no open-world maps or trophies
Kojima might be leaving Konami but MGS 5 is still on the way, and now we have a surprising amount of new info on Metal Gear Online thanks to the game's twitter feed.
The LA-based studio behind the multiplayer side of things has been answering fan's questions, from which this little lot has been collected:
■ On the game's player count: "12 is the maximum for PS3/Xbox 360 and 16 is the maximum for PS4/Xbox One & PC".
■ On the release date: "we're committed to releasing with the single player campaign, so no we won't be delaying the launch of MGO".
■ Why the multiplayer won't features the open worlds of the single player campaign: "memory is one thing, multiplayer takes resources. The single player campaign likewise isn't balanced to multiple players".
Camo works like actual camo:
@NaturalSpaceCat camo is helpful like real camo, use it to hide from enemy sightApril 21, 2015
■ There is a skill system, they're just not talking about it yet: "can't detail the skill/skill system just yet, we'll talk about it at a later date".
■ When asked if the US based studio was still working with Kojima: "yes, we continue to work with the staff in Japan". (Hmm...)
■ There's no online trophies or achievements:
@savvyclan0 it means no XBL or PSN based achievements and trophies respectivelyApril 19, 2015
■ They talk about returning features like Team Sneaking mode and customisation: "TSNE yes, customisation yes, can't comment on more yet".
■ There's no non-PvP stuff:
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@medenwaldt_ryan sorry, non-PvP content is not plannedApril 18, 2015
So far, what we've seen shows objective-based team missions where rival sides steal/protect assets using a mix of stealth and very MGS tools like retro-styles mechs and.. um puppies. You can also invade your friends Mother Bases, although that seems to be more of a single player thing, putting you against the collected resources and soldiers of your rival.
I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
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