Where to find the Witch's Hut fuse in Alan Wake 2
Find the fuse for the Witch's Hut in Alan Wake 2 and turn on the lights
Finding the Witch's Hut fuse in Alan Wake 2 is essential as you need it to establish your first Break Room safehouse. Doing this will provide you with a safe place to get Taken off your scent, heal up, reorganize your inventory using the Shoebox, and save your Alan Wake 2 progress with the Thermos after investigating the first Alan Wake 2 crime scene. The fuse you need also isn't even that far from the hut's fuse box - it's just getting to it isn't especially clear due to the dense woods of Cauldron Lake. To help you grab the Witch's Hut fuse easily in Alan Wake 2, I've explained where to look.
1. Find the Witch's Hut fuse box
The Witch's Hut itself is pretty easy to find as it's marked on the Cauldron Lake map. From the view of the front door, go around to the left and you'll see the fuse box on the wall next to a set of window shutters blowing ominously in the wind.
2. Turn directly around and walk up the hill
Once you've found the fuse box, turn around a complete 180 and start making your way up the small path, which you'll know when you see these crates in front of you.
Cheekily the game has put one fuse inside the gray crate but it's busted, so continue up the path to find the working one.
3. Head up and around the small campsite
Head up the path and you'll see a small campsite - or camping chair and long-out fire. There is some gear to find here, along with a notepad of a young man lamenting his crush moving away and talking about the goings on at the big house by the lake - aka a nod to the events of Alan Wake 1. There's even an Alan Wake 2 lunchbox to find around to the right.
But, to find the fuse, keep moving up the path to the left a little.
4. Look in the plastic buckets under the lean-to
Just behind the camping chair to the left is a small lean-to covering some boxes, an oil drum, and a few plastic boxes and trays. Inside the right-hand blue plastic tray you'll find the Witch's Hut fuse.
Then it's just a case of heading back down to the Witch's Hut and placing it inside the fuse box itself. Let there be light!
© 12DOVE. Not to be reproduced without permission
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.
Silent Hill 2 Remake player uncovers a hidden message that could support a controversial story theory, but the creative director won't confirm it as canon
The genuinely scary demo for this PS1-style survival horror game is like Silent Hill mixed with FromSoftware dungeon crawlers and it's worth canceling your Halloween plans for