After Half-Life: Alyx, Valve is staging another comeback with Artifact beta 2.0
The card game has been resurrected
Valve is planning to relaunch Artifact, its once-maligned Dota card game, with a new build and beta. It's already resurrected Half-Life with Half-Life: Alyx, so what's one more IP saved?
Work on Artifact was canned just five months after it launched in November 2018, with Valve pausing to fundamentally redesign the game before moving forward with any changes. It seems those changes have nearly reached a point that Valve is comfortable letting players sample them.
"We’ve been focusing on gameplay changes first," Valve writes. "The biggest change is zooming out to allow players access to all three lanes at once. The majority of effects still work on individual lanes so they still maintain their identity, but it’s less likely that a player will get shut out in the same way they used to. We’ve also focused on making the game easier to pick up. We aren’t selling cards, so you won’t face an opponent with a stacked deck. We’ve also added a new draft mode, Hero Draft, that gives you a taste of constructing decks without all the pressure."
Artifact's card economy was its undoing, but its split-lane assault could also lead to frustratingly snowball-y games, so these sound like good changes on paper. It's worth noting that Valve says "cards are unlocked through play" now, and "individual cards are likely to have been changed, removed, or brand new, so old decks and stats wouldn’t be valid."
Valve says it's still testing stuff internally, but its next step will be to send out closed beta invites. Players who've played the original Artifact will be prioritized. From there, it will transition to an open beta and ultimately relaunch the game. It's unclear when and how this timeline will play out, but after nearly a year of silence, it's encouraging to see Artifact moving again.
Gabe Newell says Artifact has been rebooted so dramatically that the new game is internally referred to as a sequel.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with 12DOVE since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.
After 800 hours of practice finally paid off, hitless runner explains why a no-hit run of Borderlands 2 was way harder than games like Dark Souls or Skyrim
Time to snipe like it's 2004: Halo Infinite just added Halo 2 throwback maps for the game's 20th anniversary, built in Forge "with the help of key Halo community members"