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Another introductory feature in The Belkan War is the Ace Style Gauge. As you play each mission, you're constantly graded on how you fight. You can go all mercenary, literally killing anything that moves, or take the noble approach and allow damaged enemies to escape with their lives. There's also a middle ground, where you kinda split the balance, but choosing one extreme or the other is the way to go - your actions will affect in-flight dialogue and mission updates, plus the game's ending.
More info
Genre | Flight |
Description | The sixth airborne Ace war soars onto the PS2 with cockpit-shattering action and a choose-your-own-adventure style of play |
Platform | "PS2" |
US censor rating | "Rating Pending" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.
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