A videogame history of bullet-time

2008 - Fallout 3

Bullet-time had lost its halo by 2008, but its use in Fallout 3 showed that in the right hands (and with a new implementation) it could be dynamite. You can’t beat a little bit of the old ultra-violence, and the way VATS expressed itself was the slow-motion cherry on Fallout 3’s irradiated cake. From the muffled sounds bullets, missiles and lobbed tin cans made as they flew through the air, all the way to the incredibly over-the-top decapitations and flying eyeballs, it was a satisfying spectacle. We expected it to unnecessarily slow the game down, but several thousand flying limbs later we’re still entertained.


2009 - Wolfenstein, WET, Wanted, FEAR 2: Project Origin


Above: Wolfenstein (2009)

In recent years bullet-time has become less and less of a main feature in gaming and become more of a side-salad. 2009 was the year that proved the sensation you only get in real life when you’re about to be hit by a bus a) isn’t leaving gaming and b) is now largely attached to games that feel a bit old.

Wolfenstein’s use of slo-mo was ho-hum and dated, WET was hung by its own repetitive slow-motion petard, and Wanted had bullet-spiraling moments of semi-joy but no one played it. As for FEAR 2, even we couldn’t help but admit that the game was good but the series needed new ideas, and quick. The lack of love for bullet-time in FEAR 3 marketing shows that Warner Bros. feels the same.


2010 – Read Dead Redemption

Red Dead redemption is smart in that it doesn’t use slo-mo as a central gimmick. It’s just one more feature in an endless list of features. A couple of notable details about Red Dead’s idea of bullet-time: it gets upgraded as the game progresses, providing you with more and more precision of your shots, allowing you to pick out specific body parts and targets in what order you want before firing a shot. It also has its own meter, which isn’t particularly noteworthy, except that you can refill the meter in the middle of combat by scarfing some chewing tobacco. Way to promote mouth cancer, Red Dead!


2010 - Singularity

Singularity lets you snipe heads in slow-motion, and also has exploding barrels and a gravity gun. It’s a great shooter, but also a collation of every over-used FPS mechanic in the genre’s history. FPS developers: new balls please.

The future

When you look at recent and forthcoming shooters you realize that bullet-time is getting sequestered into different weapons and set-pieces rather than as a hook to hang a game upon. The allure of slow-motion gunplay is far less of a sales prompt in this day and age, and it’s no mistake that the games being released with it loud, proud and up-front are those that have been in development for an eon. Hollywood has moved away slightly from slow-motion action too, concentrating more on precision gunplay and the high adrenaline close-up body slams used by Bourne and neo-Bond.

As ever, perhaps not sadly in this case, games will follow Hollywood’s suit. We are at the point at which slow-motion bullet-play is uncool. Then again, no one is going to stop it from actually being slightly fun anytime soon. It’ll never truly go away, and we’ll never stop feeling a secret degree of satisfaction when we pop a few heads under its influence. There are only three constants in our lives: death, taxes and bullet-time.


Bullet-time quiz bonanza answers

Jade Empire: Focus Time
FEAR: Reflex Time
Painkiller: Haste
John Woo’s Stranglehold: Tequila Time
Doom 3: Resurrection of Evil: HellTime
Mirror’s Edge: Reaction Time
Call of Juarez: Concentration Mode
TimeShift: Slow Time
Wolfenstein: Mire
Killing Floor: Zed Time
Singularity: Temporal Dilation
Dark Messiah of Might and Magic: Adrenalin

Aug 31, 2010


Ear-shredding mishaps that'll make you wish you were Beethoven

Alan Wake got it right. Others? Not so much...

Latest in Games
inZOI Character Studio screenshot showing a young woman with short black/pink hair, black cat-like ears, and a black blouse with a bowtie
The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
Rise of the Ronin
A year after its PS5 launch, Rise of the Ronin debuts on PC to "Mixed" reviews and performance complaints: "Stuttering on a 4090 is just... no"
Rise of the Ronin's photo mode offers some wonderful shots
On the heels of Rise of the Ronin's PC launch, its director says there's a "significant" amount of Japanese Switch gamers: "I am closely watching how this will change with the release of Switch 2"
Stardew Valley Castle Village mod
Stardew Valley Expanded creator is building an "even more ambitious" mod with a whole new city and "dungeons inspired by The Legend of Zelda"
Dino Crisis 2 art showing a young woman and man back-to-back amid tall green grass, both with their weapons drawn
Dino Crisis gets a fresh trademark filing by Capcom, but it might not mean the 26-year-old survival horror franchise will get a new installment like fans expect
Dragon Age 2
Veteran Dragon Age dev says one big delay is better than several small ones: "You are laying band-aid on top of band-aid on top of band-aid"
Latest in Features
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
Daredevil: Born Again
Who killed [SPOILER] in Daredevil: Born Again episode 3?
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025