8 reasons Assassin's Creed is secretly a game about cats
The biggest revelation of all
Mysteries of the Ani-mouse
Seriously. We know you don't believe us yet, but seriously. We came to this astounding realisation a couple of days ago and immediately knew that we had to share it with you. In Assassin's Creed, you are not playing an ancestral murder-man. You are playing a reskinned cat. All of the series' core mechanics and tropes are based upon well documented feline behaviour. Assassin's Creed is simply an urban cat simulator that they redressed as a historical conspiracy epic in order to maximise its commercial chances.
Still don't believe us? Click on and we'll explain.
It's about using parkour as your default mode of travel
Because why go from A to B when you can go via F, Z, K, U and E?
It's about climbing on top of the highest thing in the area for no good reason
Being on top of a thing means that you have conquered that thing and are now safe from all things that are smaller than your thing.
It's about causing a ruckus and nonchalantly walking away like it wasn't your fault
"What? Me? Nah"
"WHAT?"
Or it's about frantically running away when your careful, meticulously planned stealthy approach suddenly goes to shit
From predatory ninja to scrambling prey in the time it takes one guard to turn around. Or a bird to spot your tail in the long grass.
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It's about retractable claws
Rumour has it that cats had a full set of fingers until they had these fitted.
It's about randomly sticking innocent passers-by with precicely zero provocation
Because you've got to stay sharp for when it actually matters.
It's about having a physical aversion to water
At least in the first one. Assassins got better after the middle-ages. Cats didn't.
It's about collecting feathers
But you don't have to dump them on your friends' kitchen floor at breakfast.
White (clad) cats CAN jump
Mind blown? Entire perception of one of gaming's biggest franchises lying in tatters around the floor? Thought so.
Well before you curl up on the ground and play with them for three hours, why not check out some of our similar content? Try Solid Snake doing mundane, unexciting jobs and E3 2013 if it had happened in 1983 instead.
Ubisoft had to "retool" the mobile game lore for Assassin's Creed Shadows, with a brand new modern narrative that "will develop over time"
Assassin's Creed Shadows devs "felt there was a stickiness in the parkour," but the delay allowed time for it to be fixed along with improvements to parrying mechanics